Even though I know I’ll likely switch to Easy mode later I always start games on Normal. It’s important games allow the switch mid play through, having this only at start can make someone give up a game if too hard later on.
@61b52b81@f3c33fcb I don't even agree with this image anymore, you shouldn't even pirate it, you should use something else. The problem is so many people using it.
I've seen a lot of "I've spent years learning this tool and now it's wasted". Majority of that gamedev knowledge is transferable, it's not gone. It might be different on a new tool but you'll know how to do it, it's easier to search the equivalent then not knowing at all.
I think developers who started gamedev with Unity, and only used that for years might be a bit more scared since that's all they know. But listen, that tool doesn't define your work, it's just a tool used with your creativity. Did it helped a bunch by doing stuff for us? Yes. Can you now learn something else much quicker? Absolutely.
@f3c33fcb in that case a Synology NAS would be a good replacement, their OS has a google drive/photos alike software. Price wise it can get expensive depending on how many disk bays you end up, you can start with 1, but ideally go at least for 2 for raid redundancy. Let me know if you have more questions, I have one of these for like 7years, it's been great.
https://www.synology.com/en-global/dsm/feature/photos
@f3c33fcb may I ask general purpose? as in just for storage, to run some specific server software etc, can it be linux? Because depending on the use a small NAS might do the trick, and they are usually more power efficient.
Don’t know where it came from, but I like we’re all using the term Enshittification to mention businesses/software that went from “we care about users” to “fooled ya!”
@351190ab no I totally hear it too. I always think that Wii was a really great brand they had and kinda killed it sadly. people even casual players know what it is
@36209ee4@9f9ce21a agree, and even 2D is easy to side track on "more features", but if fully focused on what's only needed for any given project it's very doable these days.
I would argue best solution would be custom or a open-source engine, but for anyone looking for a quick commercial solution for 2D games, works on multi-platform, out of the box solution, go for GameMaker. It's paid but you'll get someone answering & fixing your support tickets. I'm saying this having actually filed multiple tickets with them.
if anyone is looking for a project generation tool (visual studio, xcode, Make etc) I highly recommend GENie, I use it to generate my projects across different platforms. https://github.com/bkaradzic/GENie
after many years of custom engines, I was cooking up a prototype in Unity, but now I'm considering my next move. redo prototype in old custom framework or some other existing engine. I did gained some perspective during this, so I know I want some sort of ECS framework/lib, mine was 100% object oriented (pros and cons). Regardless exciting things to think about.
Notes by David Amador | export