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 @eb948c00 I’ve been there for a while now, making games in C and SDL2. Engine-wise I just create the structures I need, in the way I want them to be, which means no bloat, and it’s probably the most satisfying thing I’ve ever done 😄 The only thing I can miss sometimes is memory safety, but there’s good tools such as valgrind and Xcode has similar ones as well so that’s fine. 
 @6a78148d making it memory safe is troubling sometimes but the flexibility is nice :) 
 @eb948c00 Yeah it forces you to ensure that everything is correct and maintainable (which isn’t bad really). And in return you get performance, availability to run on anything, and the code will basically never become obsolete 😊