Oddbean new post about | logout
 nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 I’ve been there for a while now, making games in C and SDL2. Engine-wise I just create the structures I need, in the way I want them to be, which means no bloat, and it’s probably the most satisfying thing I’ve ever done 😄 The only thing I can miss sometimes is memory safety, but there’s good tools such as valgrind and Xcode has similar ones as well so that’s fine.