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 @eb948c00 I picked olde unsexy Java for my 2D game. It includes an accelerated canvas and runs on multiple platforms. Maybe not as portable as C but it's a bit quicker for prototyping and trying things out 
 @350f6fb9 I did some java in school but I'm rusty with it. I mean whatever works for each person is the best tool imo. 
 @eb948c00 yeah, I haven't programmed it in a while, but it's pretty idiot proof. I abstracted away my sprite drawing class and audio handling, so now I'm mostly dealing with my own code and the basic language features, which just suits me.

I've been considering C (I might still port it later), but with pointers and memory management, there's just too much overhead and risk for quickly programming/prototyping when doing solo dev.