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 https://moonbowentertainment.itch.io/kobold-delivery
Our jam game for LD is live!  Works on phone, desktop, whatever, we hope anyway.  Have fun "delivering" the packages!
#gamedev #ld54 #games #kobold 
 @338e8289 Totally was, that's part of what made it click so well!  I believe the city design and bits of that plot were also heavily inspired by a Japanese author with similar environmental themes too.  Lots of depth to the design of FF7s world and themes, even back on original release. 
 @338e8289 Love the way the remake does not shy away from showing the dilemma the original had.  Like, yeah we play the eco system pro side of the conflict.  But there are so many clearly reliant on mako people presented that it often feels only half right to agree with our own party's attitude to taking down the reactors, and the game forces us to look at the (less able to fight, more innocent civilian) people removing this energy source would harm too. It's a well done take on the theme. 
 FF7 remake observation. This whole thing with making sacrifices to stop relying on Mako, while bi... 
 @338e8289 Totally was, that's part of what made it click so well!  I believe the city design and bits of that plot were also heavily inspired by a Japanese author with similar environmental themes too.  Lots of depth to the design of FF7s world and themes, even back on original release. 
 #gamedev On a scale of Yip to Yap how Yip Yappy are your kobolds? #kobold 
 nostr:npub1j6xj9khu2usm9xvyp2zes4yj4eua9f3mvuz04sm8t7gjctukk99q0pq4dz I'm hearing good things abo... 
 @e12630d3 Added Godot to our list, thanks!  We will keep looking, VR is a unique target with some strict framerate requirements, a lot of open source is aimed at desktop, which makes sense from a demand standpoint but is frustrating coming from the Unity/Unreal VR immersion design world. Hard to scratch that design itch for "being in our world" that VR dev allows.

If I find other stuff I'll be sure to share it here too! 
 #gamedev #indiedev #foss  Does anyone have recommendations for a small team path to market for VR environments? Looking for options outside the Unity bubble, we know there is Unreal. But would like more options on the table. If you know any that can reach the insane framerate requirements and control/exporting for like Oculus Quest target, please share! Open to paid stuff too, just want to know options for a team of 2 in the for VR headset space. 
 @46d31d7b I would suggest Dragonruby as well.  The engine is 2d focused and not free, but the developers offer "poor man requestable" versions and are just a bunch of really cool people. The engine handles the whole window making, delta time thing, and can export or update the game super fast, plus live editing of code. It's a bit unique but we've swapped all our 2d stuff there since it iterates FAST, which saves a stupidly good amount of time. 
 @46d31d7b One of the weaker points right now is that the documentation and tutorials out there are passable but not straightforward. They have a guild in discord trying to solve this, but discord support while fantastic only gets so far, and the docs are focused on teaching new techniques of ruby/dragonruby language. It would be super useful to have some basic "game style x" type of guides all made/written in a similar starting point way. 
 @46d31d7b I would suggest Dragonruby as well.  The engine is 2d focused and not free, but the developers offer "poor man requestable" versions and are just a bunch of really cool people. The engine handles the whole window making, delta time thing, and can export or update the game super fast, plus live editing of code. It's a bit unique but we've swapped all our 2d stuff there since it iterates FAST, which saves a stupidly good amount of time.