@e12630d3 Added Godot to our list, thanks! We will keep looking, VR is a unique target with some strict framerate requirements, a lot of open source is aimed at desktop, which makes sense from a demand standpoint but is frustrating coming from the Unity/Unreal VR immersion design world. Hard to scratch that design itch for "being in our world" that VR dev allows.
If I find other stuff I'll be sure to share it here too!
@968d22da @e12630d3 pretty much every engine that targets steam uses openvr on the backend, so vr suport should be fairly identical to anything implementing it. ( for the big names Unity/Unreal/Godot/Cryengine and lumberyard all use it as the backend)
https://github.com/ValveSoftware/openvr/wiki/API-Documentation
Support for other api's like the Oculus proprietary one is going to vary a lot more though.