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 Given the recent news from Unity, I'm going to take a break from Unity articles after this week.

I could use your help on what to write about next. I know I will cover Godot and Unreal, but I'm also considering libs like PyGame and Raylib.

If you have requests for a particular engine, library, or type of content you'd like to see please do share and I'll add it to the list.

https://blog.unity.com/news/plan-pricing-and-packaging-updates

#gamedev 
 @46d31d7b I would suggest Dragonruby as well.  The engine is 2d focused and not free, but the developers offer "poor man requestable" versions and are just a bunch of really cool people. The engine handles the whole window making, delta time thing, and can export or update the game super fast, plus live editing of code. It's a bit unique but we've swapped all our 2d stuff there since it iterates FAST, which saves a stupidly good amount of time.