For an interesting point of reference on government spending:
The James Webb Space Telescope was constantly under threat of cancellation and sweeping complaints for having the temerity to cost ~$10 billion between about 2003 and its launch in 2021.
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I imagine the Jewish smugposting will also dissipate somewhat when all the Germans are gone and the Muslims take over. But hey, maybe this time'll be different...
Not actively for most of them. But the collab meta means they end up on stuff a lot. Lewdtubers pretty boring, but they end up on a lot of stuff. Plus I like Rubber Ross videos.
A number of female VTubers I watch have never been on a date or had a boyfriend but have stories about having sex in public or with multiple people on the same day.
I think about that sometimes.
I have a compulsive lock picking problem so I was almost constantly out of digipicks and shops have like 4 max. Real pain in the ass. I eventually ran out during a mission (Ryujin) and just gave myself 100.
Also, the persuade system is awful and ruins conversations and I hate it.
But the economy lacks value entirely because the shops only carry trash, the crafting/modding system is shit, and even if you're a ship obsessive, there's a cap on ship count.
My wife almost quit because Andreja died on her first run because the way the quest is phrased and paced, she thought you couldn't leave the Lodge. I finally convinced her to reload an older save (like five hours back), she redid it. Sarah died and she was like "best outcome possible." 😆
Same. Sarah said, not even fucking kidding, "I'm disappointed you didn't trust the science."
Subtle, Bethesda. Super subtle. She's such an irredeemably naggy cunt.
And other than UC Sysdef/Pirates, none of them have lasting impacts anyway. No version of the Ryujin quest turns out with them mad at you. Freestar shit doesn't matter (my largest disappointment by far), the Vanguard stuff is just open ended who-cares. You "decide" a bunch of nothing that have the literal same outcomes.
Entire economy of the game is fucked. No use for crafting supplies. Shops have nothing good ever. Once you've built your main ship, money is basically entirely optional. How did they get so much right with Fallout 4 loot hoarding mechanics (scrap and settlements) and Starfield forgot all of it? Why isn't there a "build colonies for MAST" questline? Maybe they're saving a ton for DLC.
Also piracy is punished so hard there's no reason to go that route (constant scans, omnipotent kiss-happy guards, 90% cap on cargo shielding) and there's no real content for pirate playthroughs anyway.
And like you said, just entirely fucks all the relationships and choices you made. For sake of what? A gimmick? It's a disappointment.
Moreover, the NG+ is awful. You only keep you levels and skill build? Why would I care when enemies are scaled anyway? I'm also still not sure what the outpost system is even for. Or the shops. Half feels like they made the game as just a basic template like they expected modders to do all the work to make the shit they pasted together make sense.
Notes by gozfarb | export