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 >Half feels like they made the game as just a basic template like they expected modders to do all the work to make the shit they pasted together make sense.

That's exactly what they did, Todd has talked about Starfield having the most "robust mod support of any of their games to date" and given how disjointed it all is I understand why. 
 And yeah the outpost system makes no sense whatsoever, there's no reason to engage with it, also the legendary ships make no sense, because you leave it all behind anyways so who cares? 
 In Fallout 4 I spent hours turning The Castle, Bunker Hill, all of my major settlements really, into fortresses and cities, LARPing as the guy "rebuilding society one brick at a time" and it worked because I wasn't going anywhere, and neither were they, but now you just leave it all behind without so much as saying goodbye, its so lame. 
 Speaking of Fallout 4, in the main quest for that you decided the fate of the entire commonwealth, you either nuked the institute or everyone else, your choice mattered, you felt it in every aspect of the world, the end goal was to decide the fate of humanity, in Starfield the end goal was to leave them all behind. 
 And other than UC Sysdef/Pirates, none of them have lasting impacts anyway. No version of the Ryujin quest turns out with them mad at you. Freestar shit doesn't matter (my largest disappointment by far), the Vanguard stuff is just open ended who-cares. You "decide" a bunch of nothing that have the literal same outcomes. 
 The vanguard stuff was so annoying, I picked the space giraffes because they were cool and all my companions yelled at me because I didn't pick the other option (aside from Barret, he was completely cool about it), like who fucking cares I've killed dozens of terrormorphs with just some random rifle I picked up off a dead guy, its easy just point and shoot. 
 Same. Sarah said, not even fucking kidding, "I'm disappointed you didn't trust the science."

Subtle, Bethesda. Super subtle. She's such an irredeemably naggy cunt. 
 I'm currently trying to raise her affinity just so she gets domed by the hunter while I go to save someone far more sympathetic like Andreja or Sam or Barret, or literally anyone else at constellation that isn't a bland middle aged harpy. 
 Sarah is such an awful character, its no wonder half the journos I've seen have dialogue indicating they romanced her. 
 My wife almost quit because Andreja died on her first run because the way the quest is phrased and paced, she thought you couldn't leave the Lodge. I finally convinced her to reload an older save (like five hours back), she redid it. Sarah died and she was like "best outcome possible." 😆 
 I can't wait for the mod that just allows you to pick which companion you want to sacrifice, or one that just forces Sarah every single time. 
 And yeah for the record I saw that Sam died and immediately reloaded my save 
 >find actual cartoony jew kvetching
>speak to the person he sends me to
What did Tqdd mean by this?

https://cdn.nicecrew.digital/cd8e8cdb4a2b7fe2d94fda18d278d8e73b7f44e89e0aca0dae62f6691fe8512f.png 
 That's not a real line you photoshopped that. 
 It's real, but it's random, intended as Le Comedy Random Wacky Reddit stuff. 
 Ah okay, I never actually read the persuasion stuff, I just click through until I win and skip half the mission, its so gay too, Baldur's Gate 3 only has persuasion when its absolutely necessary and makes sense in the context of the story, having it everywhere just cheapens the experience. 
 "Do I want to spend 5 minutes looking for enough dirt on someone or do I just want to bluff my way out of literally everything? hmmmmm" 
 Oh you are in for a treat, my friend. Skip to 1:10
https://youtu.be/x6lkVMt2_lI 
 Skyrim basically destroyed the concept of multiple playthroughs by eliminating any race/class strengths/weaknesses and conflicting factions. Even Oblivion still had skill limits on joining factions or getting promotions. 
Morrowind factions were at war with each other. You're not a dark elf mage, well fuck off you're never joining House Telvanni. You stole during this thieves guild questline? Well, you're never joining the fighters guild. Are you a fucking Khajit?! You're not allowed to join any factions or shop here. 
 Something I just thought of; in almost every other Bethesda game you end faction quests as the leader of said faction, in Skyrim for instance you lead every single one and had your soul promised to dozens of gods. In Fallout 4, you lead the faction you used in the final mission, in Starfield you don't even get to lead Constellation. 
 More specifically there's a alternate universe where every different version of you, the UAC version, the pirate captain version, etc, are all sitting in the constellation chairs and have taken over the current universe 
 Yeah I know that but that's different, I'm talking about you specifically becoming the leader without time bullshit 
 Entire economy of the game is fucked. No use for crafting supplies. Shops have nothing good ever. Once you've built your main ship, money is basically entirely optional. How did they get so much right with Fallout 4 loot hoarding mechanics (scrap and settlements) and Starfield forgot all of it? Why isn't there a "build colonies for MAST" questline? Maybe they're saving a ton for DLC.

Also piracy is punished so hard there's no reason to go that route (constant scans, omnipotent kiss-happy guards, 90% cap on cargo shielding) and there's no real content for pirate playthroughs anyway. 
 >Once you've built your main ship

You don't even have to do that, just complete the ranger questline and get one that can power you through the entire game. 
 >and there's no real content for pirate playthroughs anyway
>Why isn't there a "build colonies for MAST" questline? Maybe they're saving a ton for DLC.

They absoultely are, its why the premium editions of the game, even the ones with the $300 smartwatch only come with the FIRST DLC, gotta pony up for the rest of the cut content after they drop that one.