What if a game had an additional computational cost via POW based on its code complexity. The benefits of this added cost would be: - verifiability of actions by any party - necessarily highly optimized code - protocol enforcement of game rules by participants rather than central enforcement of game rules - increased Sybil resistance - actions could be scaled by thermodynamic output, turning hardware and code efficiency into advantages in gameplay where appropriate Food for thought 🤔 #cyberspace nostr:nevent1qqsy6qkmj0saya5vq7kqq7h9te6lsnlpn8z8hl5f2q6cwn3z83n3utspvemhxue69uhkv6tvw3jhytnwdaehgu3wwa5kuef0dec82c33v9exkm3s0pu8smrvx3kxceme89chs6mjde3kuvmkvv6xcd3ewvcxg73cv4nrx7npv3ukkcmhv5mkz7pnv3chyungxsehw0mzwfhkzerrv9ehg0t5wf6k2q3q7u5dneh8qjp43ecfxr6u5e9sjamsmxyuekrg2nlxrrk6nj9rsyrqxpqqqqqqzg9508s