WE CAN LEARN A LOT FROM THE GAMING WORLD IN TERMS OF MONETIZATION. TURNS OUT THAT FREE-TO-PLAY IS ACTUALLY MORE PROFITABLE THAN PAYING FOR A TITLE OUTRIGHT, IF YOU DO IT RIGHT. https://m.primal.net/HVom.png
Yeah but F2P is a cancer. Games are riddled with ads and you end up wasting money on in app purchases to unlock the full game.
I am working on a nostr-based item system for video games. Players can create their own items with customized stats (think mech parts for Armored Core 6, or guns in Call of Duty, or World of Warcraft items) but the stats must be paid for via NIP-13 proof-of-work. This enables ultimate creativity, guided by a game's stat rules, and constrained by thermodynamics. Consequently, an interesting result of a POW-based item system is that your thermodynamic power in reality can translate into in-game power, and although skill and luck should also be necessary, this can effectively make any game a proxy for real life competition. Another interesting aspect of nostr-based game items is that you can bring your items via your pubkey into different video games, making persistent interoperable items that exist between experiences. There is a lot to explore in this space. nostr:nevent1qqsy3z4qvjqpkzvusr0mq0f6kz8ldc0cytuzvh9qrnx5ymvwxy32jkqpz3mhxue69uhhyetvv9ujuerpd46hxtnfdupzqpxfzhdwlm3cx9l6wdzyft8w8y9gy607tqgtyfq7tekaxs7lhmxfqvzqqqqqqyuer707
🤔 Why would you need POW for game assets? Couldn't you just price them in satoshis and have the same effect?
POW is paid to the universe. This is the advantage. No central beneficiary. But if you want to monetize you can sell them too.
Well from the perspective of players, other players are better because they could invest more money in the game, not necesarilly because they have better skills. If that money is sacrificed to the gods of entropy or given to the devs, doesn't change that perspective. I wouldn't enjoy such game, but if you think they are popular go for it 👍️
Anybody interested in building an MMORPG-RTS? Asset creation used to be the most expensive part of MMORPG building. But now that we have A.I. I think that is going to change massively. I have a lifetime of ideas (started thinking about these kinds of games when I was 9) about engines, mechanics, and what makes a game fun that have never been put to good use. I built a game engine a few years back and published some of an old version of it at https://github.com/siegeengine (I don't think it works anymore) as well as just a few posts at https://gnomonicgames.com but 90% of what I was working on has never been published, including a wiki explaining the game and why it is the way it is. Of course I'm working on gossip right now. But who knows what is going to happen when June rolls around. I could see gossip being pretty much "finished" by then. Game Properties: MMO - massively multiplayer online - you can see and interact with many players at once. RPG - players adopt roles PvP, Competitive - player killing without griefing, competitive in other ways Real-time strategy - players change the world, and the world continues to evolve while you are offline Open-world, sandbox nostr:nevent1qqsgwrgtyuv87qc6h464tdcdfhryxqc8xrtj29pxw7gau5495wakq5spz9mhxue69uhkummnw3ezuamfdejj78ecv8y
Have you see veloren ?
Veloren is pretty cool.
Open source too. Easy to compile and run. I am a fan.
No. I will try it. The gameplay experience I want to replicate and build on is the Eve Online experience. Massive PvP battles (thousands of ships on screen in system at a time), lots of ship roles (sensor jamming, tackling, shield boosting, transport, etc), fights for territorial ownership, plenty of opportunity for spys/subterfuge, make your own way, complex mechanics that takes years to learn.
As a player of World of Warcraft for 15 years, I will lend my game playing expertise and play with his game. 😂😂
*this
Will it be open source? I worked on https://globulation2.org coming out of university and still plan to some day sponsor some glob3 :D But game development while fun just doesn't cut it for top priority for my time spent. Bitcoin and nostr are just too important.
Part of it is already open source. But I don't think I'm going to do the game, you are right, bitcoin and nostr are just too important.
👀 nostr:nevent1qqsgwrgtyuv87qc6h464tdcdfhryxqc8xrtj29pxw7gau5495wakq5spzpmhxue69uhkummnw3ezuamfdejsyg8ga5me33hla0l6ppgp4su7yutx9073vrmg372vghtf9krk0hf5tgpsgqqqqqqsl8t7ex
If you are interested in nostr-based game development and gamification, join https://t.me/Nostrgamedev We are trying to figure out how to bridge nostr and gaming!
Free to play is the shitcoinery of the gaming world bro
yeah for those who play singleplayer or coop story/narrative experience games. BUT for MOBAs and FPS shooters especially... they're mostly ALL free. And they have to be to compete.
Yup. Agreed. Iz still shitcoinery though. shitcoinery is only shitcoinery because it is popular and sometimes lucrative. If it wasnt then it would just be mental illness.