@1d22b61e Hah, I did something similar, but perhaps backwards? IIl extended the await keyword to work with unity coroutines, by pairing them with a fresh monobehaviour and an async task watching them for the finish. The await then returns the last nested object yielded, so I could get returned values from them too!
@1d22b61e My big one uses a bunch of nested coroutines, and I'm looking at the same thing. Looks like they exist in Godot, but I dunno if they are 1:1...
@12801d5f You're a king, Kenney. Truly a paragon of the community.
Glad to be following you all these years, gonna end up purchasing a seat for each individual for my team, I think - at full price, though.
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