nostr:npub18wxe9taj7r20jpxsrxmay8a9tat0vnjugydx0030vlwwypm267cstups88 I wrote my own async library that had support for doing Coroutines without Monobehaviours. Problem was it didn’t support Unity’s WaitForSeconds etc. that’s not a problem in Godot and I’d need to do some experiments to figure out how the Godot default scheduler behaves but probably wouldn’t be hard to port over. 🤔