My roguelike game makes heavy use of Dependency Injection via VContainer in #Unity and I’m looking at how hard it would be for me to port things over to #godot and not a lot of info on DI in godot so far so this is gonna be interesting…
@1d22b61e My big one uses a bunch of nested coroutines, and I'm looking at the same thing. Looks like they exist in Godot, but I dunno if they are 1:1...