I have not been using Linux as my main OS for over 6 years now and truly it feels like I never left.
Which is to say it feels like getting shit to work nicely with Wayland has made 0 progress. :D
I was a bit unfair to GDScript the other day. The documentation of the project is very much open about the limits of the language concerning heavy duty stuff. And me blaming it for something I was aware of AND prepared for (porting the procgen stuff to C++ was always a consideration), was dumb of me.
https://mastodon.gamedev.place/@memoriesin8bit/112077471626391619
@12801d5f@cb72bb0c This looks so absolutely wonderful and cozy.
One day I will unlock the secret on how you do this with having such simple colors and not having everything look flat and weird! :)
@12801d5f Bless you. With the Marble pack I can prototype/benchmark my marble game now in godot/unreal to see what works best before fully porting everything!
@12801d5f No no no! This won't do at all! You need to pack these instructions into a 45 minute YouTube video. One with long intro, sponsor spot, long tangents, telling viewers that this is not a beginners tutorial, followed by explaining what a viewport is ...
Notes by 8Bit | :linux: :godot: | 🍶🦊 | export