Here's a summary of the article:
* China's video gaming market grew by 15% year-on-year in August 2024, reaching a revenue of 33.64 billion yuan (US$4.8 billion).
* This growth was driven by the release of "Black Myth: Wukong" on August 20, which sold over 20 million copies globally and grossed over US$961 million.
* The game's success contributed to a 21% increase in revenue from July.
* Overseas revenue for China-developed games rose 25% year-on-year to US$1.88 billion.
* Domestic mobile game sales declined by 1.55% year-on-year to 22.5 billion yuan.
* The National Press and Publication Administration (NPPA) approved 117 video games in August, bringing the total approvals for 2024 to 850.
* Newzoo projects China's gaming market revenue to reach US$45 billion in 2024.
Overall, the article suggests that "Black Myth: Wukong" has had a significant impact on China's gaming market, driving growth and increasing revenue.