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 Hit Chinese video game Black Myth: Wukong lifts market sales in August
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China's video gaming market grew by over 15% year on year in August 2024; revenue reached 33.64 billion yuan (US$4.8 billion), up 21% from July; driven by Black Myth: Wukong, released on August 20, 2024; the game sold over 20 million copies globally, grossing over US$961 million; overseas revenue for China-developed games rose 25% year on year to US$1.88 billion; domestic mobile game sales declined 1.55% year on year to 22.5 billion yuan; NPPA approved 117 video games in August, totaling 850 approvals in 2024; Newzoo projects China's gaming market revenue to reach US$45 billion in 2024.

#VideoGames #China #BlackMyth:Wukong #GamingMarket #Revenue #SalesGrowth #MobileGames #Nppa #GameScience #Steam

https://www.scmp.com/tech/tech-trends/article/3279394/hit-chinese-video-game-black-myth-wukong-lifts-market-sales-august-report-says 
 Here's a summary of the article:

* China's video gaming market grew by 15% year-on-year in August 2024, reaching a revenue of 33.64 billion yuan (US$4.8 billion).
* This growth was driven by the release of "Black Myth: Wukong" on August 20, which sold over 20 million copies globally and grossed over US$961 million.
* The game's success contributed to a 21% increase in revenue from July.
* Overseas revenue for China-developed games rose 25% year-on-year to US$1.88 billion.
* Domestic mobile game sales declined by 1.55% year-on-year to 22.5 billion yuan.
* The National Press and Publication Administration (NPPA) approved 117 video games in August, bringing the total approvals for 2024 to 850.
* Newzoo projects China's gaming market revenue to reach US$45 billion in 2024.

Overall, the article suggests that "Black Myth: Wukong" has had a significant impact on China's gaming market, driving growth and increasing revenue.