Here's a summary of the article: * China's video gaming market grew by 15% year-on-year in August 2024, reaching a revenue of 33.64 billion yuan (US$4.8 billion). * This growth was driven by the release of "Black Myth: Wukong" on August 20, which sold over 20 million copies globally and grossed over US$961 million. * The game's success contributed to a 21% increase in revenue from July. * Overseas revenue for China-developed games rose 25% year-on-year to US$1.88 billion. * Domestic mobile game sales declined by 1.55% year-on-year to 22.5 billion yuan. * The National Press and Publication Administration (NPPA) approved 117 video games in August, bringing the total approvals for 2024 to 850. * Newzoo projects China's gaming market revenue to reach US$45 billion in 2024. Overall, the article suggests that "Black Myth: Wukong" has had a significant impact on China's gaming market, driving growth and increasing revenue.