Oddbean new post about | logout
 some people have been going around saying the unity news isn't so bad because "it doesn't affect very many people" and

1. there are plenty of reasons to be nervous about a move like this even if it doesn't (currently) affect you

2. the indie studios that aren't getting millions in budget from venture capital but are still doing gamedev full-time professionally are already squeezed enough without unity skimming even more off the top

some people are acting like grossing 200k in a year for an entire studio is like winning the jackpot, when in reality between platform holders, publishers, and governments taking their cut what's left could well be far below subsistence wages for team members already

so yeah, a large percentage of unity users won't be affected, but a large percentage of the indie "middle class", who make a large number of the indie games most people enjoy, *will* be highly affected. and i don't think that's okay. i think that's worthy of some panic 
 @14c4c4f4 Some numbers for the doubters:

If I, as a solo dev, sold exactly 200k copies at exactly $1/each,

$200k revenue
-$60k app store cut
-$40k Unity per-install
-$50k 50/50 publisher split

Leaving me $50k, barely more than Unity collects in rent. Before tax. If it's me and one other co-dev? All other the numbers stay the same and we each only make $25k.

If I got 400k installs of a free version and a HUGE 50% conversion? Suddenly Unity's taking $80k from the same $200k total. I get $30k. 
 @14c4c4f4 who the hell plays indie games theyre all boring and have the exact same gameplay and nothing innovative about them