@14c4c4f4 Some numbers for the doubters: If I, as a solo dev, sold exactly 200k copies at exactly $1/each, $200k revenue -$60k app store cut -$40k Unity per-install -$50k 50/50 publisher split Leaving me $50k, barely more than Unity collects in rent. Before tax. If it's me and one other co-dev? All other the numbers stay the same and we each only make $25k. If I got 400k installs of a free version and a HUGE 50% conversion? Suddenly Unity's taking $80k from the same $200k total. I get $30k.