I'm starting to work on user interfaces, and my biggest fear is making an app UI that looks like ever boring modern web app out there. So #asknostr #nostr , I'm wondering. Is there an application somewhere, even if it was a video game, where you barely felt the user interface at all and got fully immersed in what you were doing?
Thats a tough question! I wish I could think of something, but its a world of duplication out there 🤨
I know! I'm wracking my brain and it's so hard to come up with them. The ones that do come to mind actually had terrible interfaces 😂 But they were a window into a virtual world I had a deep understanding of, and as terrible as the UI was, I could always do what I needed to to act in that world.
I mean, I hate to say it but I always think Uber does a great job. The UX does what it needs to do, and gets ahead of tasks you need to complete as you go through the process. The nailed the standard ride experience. - Open app, "Where you going" - "Heres the rate" - Pick - "Hey, your driver is here" - Ride - "Hey, you want to tip in advance?" - End journey - Next time you open the app "Hey, how was the last ride" - Rate - Repeat The happy path is a well oiled machine, Id say this is an examlpe where I almost forget about the UI even exsisting.
That is a pretty good example. I don't think I've ever had an issue with using the Uber app and taking Uber rides. At least in terms of the app itself. And all I can say about the interface is that it's Uber's interface, and there's nothing else really like it.
Like you said - any game that requires some level of user skill.
I was thinking of game controllers too, and after you learn the layout with your hands, you never really think about it after that. The same goes with any physical tool or implement you use with your hands. They become extensions of yourself.
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How a UI looks is not the right question-- It's all about what it does, and how easy it makes things for the user. It's would be like going to a restaurant with a great atmosphere, but with bad food...
That's a great analogy. The same goes for stores. A really clean and pristine establishment that's beautiful, but has terrible service or products, is really bad design. But the restaurants that start with a few dishes or customers and expand organically from there are amazing. And you can say that they're grown rather than designed. I wonder if there's something there.
It’s called Nostr. It ain’t gonna be pretty, but it will be well used and well loved. Many “gems” are hidden, unknown before they are “discovered”. This is not a case of being “undiscovered gems”, more a case of being “rough and unready” gem potentials, often grown in and fed by some “organic” soup of random chance that “just works” for the passionate few who enjoy it. “Discovery” happens despite this chaos and messiness that (only after the fact) comes off as “unique character”. “Organically growing”, rather than designing, a transparent user experience requires a decentralized ecosystem of active development and use. Even this guarantees nothing, but this is what Nostr has in spades. Don’t think too hard…