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 How a UI looks is not the right question--

It's all about what it does, and how easy it makes things for the user.

It's would be like going to a restaurant with a great atmosphere, but with bad food... 
 That's a great analogy. The same goes for stores. A really clean and pristine establishment that's beautiful, but has terrible service or products, is really bad design.

But the restaurants that start with a few dishes or customers and expand organically from there are amazing. And you can say that they're grown rather than designed. I wonder if there's something there.  
 It’s called Nostr. It ain’t gonna be pretty, but it will be well used and well loved.

Many “gems” are hidden, unknown before they are “discovered”. This is not a case of being “undiscovered gems”, more a case of being “rough and unready” gem potentials, often grown in and fed by some “organic” soup of random chance that “just works” for the passionate few who enjoy it. “Discovery” happens despite this chaos and messiness that (only after the fact) comes off as “unique character”. 

“Organically growing”, rather than designing, a transparent user experience requires a decentralized ecosystem of active development and use. Even this guarantees nothing, but this is what Nostr has in spades. 

Don’t think too hard…