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 @c5bffeca My two favorites:

-Infinity’s face-to-face roll - flawless way of handling contested roll.  I have a target #, you have a target #, we both roll and whoever got the highest roll without going over that target wins the roll.

- Bolt Actions’s activation mechanic - we have a bag and put a token (or die) for each player for each unit they have. Blind draw, whoever gets a token activates a unit. 
 @13df7ed9 oh, that first one sounds very cool. What decides the target numbers? Stats, skills, situation?

I like random-token activation in multi-player games a lot. Does one player getting lots of activations in a row mess things up much? 
 @c5bffeca for Infinity, it’s stats + mods.  So my heroic Nomad Alguacile will shoot, with a BS of 11, will shoot at your perfidious PanO Fusilier, who will dodge with a PH of 10.  I’m in good range (+3 to me) but you’re in cover (-3 to me)… but I’m behind you (-3 to you), so all said and done I’m rolling for an 11 (but not higher!) and you’re looking for a 7 (but not higher!) on d20s. I’m Burst 3, so I’m rolling 3 dice and you’re rolling 1. 
 @c5bffeca I roll a 14, 8, and 5.  You roll a 6.  My 14 fails. My 8 is higher than your 6, it’s a hit! My 5 is lower than your 6, so even though it’s a successful result, you dodge it.  

A million variations: critical success when you hit the target exactly, automatic successes when your target is >20, etc, but it’s fundamentally a very simple system. 
 @c5bffeca For BA activation: yeah it’s not great when your opponent has a streak but.. that’s dice! Happens!  And also it means you’ll have a streak of your own before the round is over… everyone activates, just in a random order.