@edc128e6 oh for sure! I find the subscription model neat for a lot of use cases. I guess for large games like this, the free to download and play a level + $60 seems fair.
I’m not against subscriptions, just wish there were more balance or both options. Purchase ones, upgrades for a year then stuck on last updated version. (Just thinking out loud haha)
@4be4a2be Gotcha. I’m not a gamer any longer and totally unfamiliar with that market. I don’t have a problem with a title costing more than what most are used to on the App Store. I’m not a fan of the IAP system though. Rather see fixed prices or subscription. “Free to download” is problematic for too many consumers.