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 @eb948c00 yeah, I haven't programmed it in a while, but it's pretty idiot proof. I abstracted away my sprite drawing class and audio handling, so now I'm mostly dealing with my own code and the basic language features, which just suits me.

I've been considering C (I might still port it later), but with pointers and memory management, there's just too much overhead and risk for quickly programming/prototyping when doing solo dev.