Oddbean new post about | logout
 I haven't playing BoTW, but I'm almost done ToTK. Been slowly progressing through the game, since it first came out.

To be honest, I barely build anything. I just run everywhere I go. The story isn't mind blowing, but it's pretty chill. I like finding new years around the map, to unlock new chapters of the story-line.

I think my biggest negative of the game, which was also present in BoTW, is the weapon breaking system. I'm just not a fan of that at all.  
 Yeah you should be able to repair every weapon. I’m actually ok with them degrading over time, but then they should also be repairable. If they are going for realistic, that’s far closer to how it actually works.

It would also reinforce the basic idea of taking care of your stuff. It’s not a bad element to add, but I agree the *way* they added it kinda sucked in some ways. 
 That's exactly what I was thinking. Repairing the weapons would be much better than the current system, imo. I just don't like getting new stronger weapons, and not wanting to use them ever.

If I remember correctly, the first Dark Souls had a system close to that.  
 Yeah and it could also be another element of skill vs cost thing. Where you have skills for repairing that you could build up and it would make you able to repair them yourself at your home or something. Might be getting too complicated, but anything that lets you level up a stat and the cost drops, would be a super rewarding metric in gameplay. I think that should happen for recipes and cooking too, then more you do it, the more likely you are to get good results or something. 

At this point I’m just inventing a bunch of game mechanics when really all that’s needed is a great story, but considering it against what they added, I think something like that would’ve been way more fun. It also would’ve allowed you to buy stuff for your home/property that wasn’t pointless. You could save up to buy a forge and repair your own swords for free, buy a kitchen to cook recipes more potent, etc.

It would’ve improved known elements to be more engaging and rewarding, instead of adding that stupid “stick stuff together!” which was completely unrewarding, basically useless, and honestly just irritating. 
 The other thing that always bothered me was that the house had no real purpose, it was just kind of a place to sleep and then amounted to a “skin” for your character in a way. Little function, lots of costs and pretend.

Everything should’ve helped you in the game. 

- Like a wardrobe literally let you store away tons of extra armor and outfits with specific attributes, so depending on where you are adventuring, you go back and swap out your outfits.
- Again a forge to repair swords and shields and stuff
- A storage container/closet that let you store materials and bugs, etc.
- A kitchen/oven to cook more potent recipes.
- An icebox to store extra food
- a garden or animal pen to literally harvest plants and ingredients, or farm the animals (they just replicate if you leave them basically)
- A stable for your horses
Etc etc

Then you could add slightly stricter limits to what you could carry, and it would make the game strategy more important and purposeful. 
 My favorite part of the house, is how no one from the town remembers Link 😂