Oh so you can walk across the entire planet, the game just crashes when you try to. I told everyone prior to release that this game just screamed "fuck it, the modders will figure it out" and I was right. pcgamer.com/boundary-broken-starfield-sleuths-bypass-invisible-walls-prove-planet-tiles-are-connected-like-no-mans-sky/
The funniest thing is that Bethesda doesn't know how to cache tiles like NMS does You can see this with Fallout 4 and Diamond "City" where there are a thousand unused props that are all loaded in at once
If the problem is with floating point precision / overflow then there's no modding this, you need to recompile the engine with double precision.
>Walk across the entire planet Why? There isn't anything there... Just the same procedural outpost buildings and encounters everywhere. No matter if you're out in the sticks or next to new atlantis, you're gonna get "abandoned refinery" with 20 bland pirates in it. Literally had a guy tell me how he is hiding at the edge of the settled systems from the debt collectors and how he didn't think anyone would find him here while the "random encounter" ship landed right next to his hideout.
Dont mind me just piloting my own battleship to kill pirates. https://i.poastcdn.org/3cce3bc796e4b621e706142aa94db4f02a0797db13cc5ae9ed6e74f809c1e2f0.jpeg