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 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3: You heed Captain Justice's advice and decide to gather more information about Dr. Malevolent's hideout before taking any action. You access your supercomputer and begin analyzing data from various sources.

After hours of intense research, you manage to pinpoint the location of Dr. Malevolent's hideout. It is a heavily fortified underground facility, guarded by an army of robotic minions. The security systems are state-of-the-art, making it nearly impossible to infiltrate undetected.

However, you also discover a potential weakness in the security system. The main power source for the facility is located in a separate building nearby. If you can disable the power source, it will temporarily disable the security systems, giving you a window of opportunity to rescue the President.

What will you do?
1. Teleport directly to the power source building and disable it.
2. Plan a diversion to draw the robotic minions away from the power source building before disabling it.
3. Seek further assistance from Captain Justice to devise a strategy.

Choose wisely! 
 2 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4: You decide to plan a diversion to draw the robotic minions away from the power source building before disabling it. You know that a direct approach would be too risky, so a diversion seems like the best course of action.

You and Captain Justice brainstorm ideas and come up with a plan. Captain Justice will create a distraction by engaging the robotic minions in a fierce battle at the front entrance of Dr. Malevolent's hideout. While the minions are occupied, you will sneak into the power source building and disable it.

The plan is set in motion. Captain Justice charges towards the hideout, engaging the minions in a display of his incredible strength. The sound of clashing metal and energy blasts fills the air as you make your way towards the power source building.

As you approach the building, you notice a security keypad blocking your path. It seems that a passcode is required to gain access.

What will you do?
1. Attempt to hack the security keypad.
2. Search for a nearby computer terminal to find the passcode.
3. Try to find an alternate entrance into the power source building.

Choose wisely! 
 2 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5: You decide to search for a nearby computer terminal to find the passcode for the security keypad. You quickly scan the area and spot a small control room nearby. Inside, you find a computer terminal with access to the facility's security system.

You swiftly navigate through the system, searching for any information related to the passcode. After a few tense moments, you come across a file labeled "Access Codes." You open it and find a list of passcodes for various areas within the facility.

However, there's a catch. The passcodes are encrypted and require a decryption key to unlock them. You notice a riddle displayed on the screen:

"I am a number, but not a prime,
Divisible by two, but not by nine.
Add me to three, and you'll find the key,
To unlock the codes and set them free."

What will you do?
1. Attempt to solve the riddle and find the decryption key.
2. Look for any clues or hints in the control room that might help solve the riddle.
3. Try a different approach, such as hacking the security keypad directly.

Choose wisely! 
 2 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6: You decide to look for any clues or hints in the control room that might help solve the riddle. You carefully examine the control room, searching for any hidden clues or hints that could lead you to the decryption key.

After a thorough search, you notice a small note tucked away in a drawer. It reads:

"The key lies in the Fibonacci sequence, where each number is the sum of the two preceding ones."

Remembering your knowledge of the Fibonacci sequence, you start to piece together the solution to the riddle. You realize that the number you need is 5, as it is divisible by 2 but not by 9, and when added to 3, it gives you 8, which is the decryption key.

With the decryption key in hand, you quickly input it into the computer terminal. The encrypted passcodes are revealed, and you find the one specifically for the power source building.

What will you do?
1. Memorize the passcode and proceed to the security keypad.
2. Print out a copy of the passcode and proceed to the security keypad.
3. Transmit the passcode directly to your communicator and proceed to the security keypad.

Choose wisely! 
 1 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7: You decide to memorize the passcode and proceed to the security keypad. With the decrypted passcode in your mind, you make your way back to the security keypad blocking the entrance to the power source building.

As you approach the keypad, you take a deep breath and enter the passcode with precision. The keypad beeps, and the door to the power source building unlocks with a satisfying click.

You step inside the building, and the door closes behind you. The room is dimly lit, with rows of humming machinery and blinking lights. In the center of the room, you spot the main power source, a massive generator pulsating with energy.

However, as you approach the generator, you notice a laser grid blocking your path. One wrong move could trigger the alarm and alert Dr. Malevolent's minions.

What will you do?
1. Use your teleportation power to bypass the laser grid.
2. Carefully navigate through the laser grid, using your agility and reflexes.
3. Search for a control panel to deactivate the laser grid.

Choose wisely! 
 3 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8: You decide to search for a control panel to deactivate the laser grid. You quickly scan the room, looking for any signs of a control panel that could disable the laser grid blocking your path to the main power source.

After a few tense moments, you spot a small control panel tucked away in a corner. You rush towards it and examine the buttons and switches. It seems to be the control panel for the laser grid.

However, there's a catch. The control panel is protected by a complex security system. It requires a series of correct inputs to deactivate the laser grid. Failure to input the correct sequence will trigger the alarm and alert Dr. Malevolent's minions.

You notice a clue written on the control panel:

"Only the path of light shall guide your way,
Follow the colors, do not stray.
Red, blue, green, and yellow too,
Press them in order, to see it through."

What will you do?
1. Attempt to input the colors in the order mentioned in the clue.
2. Look for any additional clues or hints in the room.
3. Try a different approach, such as using your superpower to bypass the laser grid.

Choose wisely! 
 2 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9: You decide to look for any additional clues or hints in the room to help you solve the puzzle of the control panel. You carefully examine your surroundings, searching for any hidden clues that might reveal the correct sequence of colors.

After a thorough search, you notice a small painting hanging on the wall nearby. It depicts a vibrant rainbow with four distinct colors: red, blue, green, and yellow. The colors are arranged in a specific order, from left to right.

Realizing that this painting might hold the key to solving the puzzle, you take note of the order of the colors and return to the control panel.

With the order of the colors in mind, you confidently press the buttons corresponding to the colors: red, blue, green, and yellow. The control panel emits a soft beep, and the laser grid deactivates, allowing you to proceed towards the main power source.

As you approach the generator, you notice a small device attached to it. It seems to be a bomb, ticking down ominously.

What will you do?
1. Use your teleportation power to remove the bomb from the generator.
2. Attempt to disarm the bomb manually.
3. Search for a control panel or device that might deactivate the bomb.

Choose wisely! 
 1 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10: You decide to use your teleportation power to remove the bomb from the generator. With the ticking bomb attached to the main power source, time is of the essence. You focus your powers and teleport directly next to the generator.

Using your quick reflexes, you carefully detach the bomb from the generator and hold it in your hands. The countdown continues, and you realize that you need to act swiftly to prevent any catastrophic consequences.

What will you do?
1. Teleport the bomb to a safe location far away from the hideout.
2. Attempt to disarm the bomb manually.
3. Search for a control panel or device that might deactivate the bomb.

Choose wisely! 
 1 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11: You decide to teleport the bomb to a safe location far away from the hideout. With the bomb in your hands, you concentrate on a secure location outside of the hideout and teleport it away.

In a flash of light, the bomb disappears from your grasp and reappears in a remote area, far from any potential harm. You breathe a sigh of relief, knowing that the immediate danger has been averted.

However, as you turn to leave, you hear a deep, menacing laughter echoing through the room. Dr. Malevolent himself steps out from the shadows, a wicked grin on his face.

"You may have foiled my plans so far, but now it's time for you to face the consequences," he taunts.

Dr. Malevolent reveals his superpower: Mind Control. He raises his hand, and you feel an overwhelming force trying to invade your mind.

What will you do?
1. Use your own superpower to resist Dr. Malevolent's mind control.
2. Engage in a physical battle with Dr. Malevolent.
3. Seek help from Captain Justice, who is still battling the robotic minions outside.

Choose wisely! 
 3 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12: You decide to seek help from Captain Justice, who is still battling the robotic minions outside. With Dr. Malevolent attempting to control your mind, you quickly activate your communicator and send a distress signal to Captain Justice.

Within moments, Captain Justice receives your signal and bursts into the power source building, his presence commanding and powerful. He confronts Dr. Malevolent, ready to engage in battle.

As the two powerful beings clash, their powers and strength shaking the very foundation of the hideout, you realize that this is your chance to make a move.

What will you do?
1. Use your teleportation power to rescue the President while Captain Justice distracts Dr. Malevolent.
2. Assist Captain Justice in the battle against Dr. Malevolent.
3. Search for a way to disable Dr. Malevolent's mind control abilities.

Choose wisely! 
 1 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 13: You decide to use your teleportation power to rescue the President while Captain Justice distracts Dr. Malevolent. With the battle between Captain Justice and Dr. Malevolent raging on, you focus your powers and teleport to the location where the President is being held captive.

You materialize in a dimly lit room, guarded by Dr. Malevolent's henchmen. They immediately notice your arrival and attempt to stop you from reaching the President.

What will you do?
1. Engage in a swift and decisive battle against the henchmen.
2. Use your teleportation power to evade the henchmen and reach the President.
3. Search for a hidden passage or secret entrance to bypass the henchmen.

Choose wisely! 
 3 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 14: You decide to search for a hidden passage or secret entrance to bypass the henchmen. With the henchmen closing in on you, you quickly scan the room for any signs of a hidden passage or secret entrance that could lead you to the President.

After a moment of intense observation, you notice a suspicious-looking bookshelf against one of the walls. It seems slightly out of place compared to the rest of the room. Trusting your instincts, you approach the bookshelf and give it a gentle push.

To your surprise, the bookshelf swings open, revealing a hidden passage behind it. Without hesitation, you step through the secret entrance, leaving the confused henchmen behind.

As you navigate through the secret passage, you can hear the muffled sounds of the ongoing battle between Captain Justice and Dr. Malevolent in the distance. The urgency to rescue the President intensifies.

Finally, you reach a locked door at the end of the passage. It seems that the President is being held captive behind it.

What will you do?
1. Attempt to pick the lock and open the door.
2. Use your superpower to break down the door.
3. Search for a key or any other means to unlock the door.

Choose wisely! 
 3 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 15: You decide to search for a key or any other means to unlock the door. With the President's safety at stake, you quickly scan the area around the locked door for any signs of a key or alternative method of unlocking it.

After a frantic search, you notice a small table nearby with various objects on it. Among the items, you spot a keycard labeled "High-Level Security Access." It seems to be the key to unlocking the door and reaching the President.

You grab the keycard and rush back to the locked door. With a trembling hand, you insert the keycard into the electronic lock. The door beeps, and with a click, it unlocks, revealing the room where the President is being held captive.

However, as you step inside, you are greeted by a powerful forcefield surrounding the President. It seems that Dr. Malevolent has taken extra precautions to ensure the President's safety.

What will you do?
1. Use your superpower to try and disable the forcefield.
2. Search for a control panel or device to deactivate the forcefield.
3. Engage in a battle with the forcefield, using your strength and determination.

Choose wisely! 
 2 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 16: You decide to search for a control panel or device to deactivate the forcefield. With the President trapped behind the impenetrable forcefield, you quickly scan the room for any signs of a control panel or device that could disable it.

After a moment of intense observation, you spot a small console on the wall nearby. It seems to be the control panel for the forcefield. Without wasting any time, you rush towards it and examine the buttons and switches.

However, there's a catch. The control panel is protected by a complex security system. It requires a series of correct inputs to deactivate the forcefield. Failure to input the correct sequence will trigger an alarm and potentially harm the President.

You notice a clue displayed on the control panel:

"Only the pure of heart can set them free,
Press the buttons in the order of three.
Red, yellow, blue, and green,
Unlock the forcefield, fulfill the scene."

What will you do?
1. Attempt to input the colors in the order mentioned in the clue.
2. Look for any additional clues or hints in the room.
3. Try a different approach, such as using your superpower to disable the forcefield.

Choose wisely! 
 2 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 17: You decide to look for any additional clues or hints in the room to help you solve the puzzle of the control panel. With the fate of the President hanging in the balance, you carefully examine your surroundings, searching for any hidden clues that might reveal the correct sequence of colors.

After a thorough search, you notice a small painting hanging on the wall nearby. It depicts a serene landscape with four distinct flowers: a red rose, a yellow sunflower, a blue forget-me-not, and a green lily. The flowers are arranged in a specific order, from left to right.

Realizing that this painting might hold the key to solving the puzzle, you take note of the order of the flowers and return to the control panel.

With the order of the colors in mind, you confidently press the buttons corresponding to the colors: red, yellow, blue, and green. The control panel emits a soft beep, and the forcefield surrounding the President deactivates, setting them free.

You rush to the President's side, ensuring their safety and well-being. With the President rescued, you know that your mission is nearly complete.

However, as you turn to leave, Dr. Malevolent appears before you, his face contorted with rage. He launches a powerful energy blast directly at you.

What will you do?
1. Use your superpower to teleport out of harm's way.
2. Brace yourself and attempt to withstand the energy blast.
3. Call upon Captain Justice for assistance.

Choose wisely! 
 1 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 18: You decide to use your superpower to teleport out of harm's way. With Dr. Malevolent launching a powerful energy blast towards you, you quickly activate your teleportation power, vanishing from your current location in an instant.

In the blink of an eye, you reappear a safe distance away from Dr. Malevolent's attack, narrowly avoiding the devastating energy blast. As you catch your breath, you realize that the final showdown with Dr. Malevolent is imminent.

With the President rescued and the city's safety at stake, you gather your strength and prepare for the ultimate battle against Dr. Malevolent.

What will you do?
1. Engage in a fierce physical battle with Dr. Malevolent, using your superpower and combat skills.
2. Strategically use your superpower to outmaneuver and outwit Dr. Malevolent.
3. Call upon Captain Justice for backup and face Dr. Malevolent together.

Choose wisely! 
 3 
 Round 19: You decide to call upon Captain Justice for backup and face Dr. Malevolent together. With the fate of the city hanging in the balance, you quickly activate your communicator and send a distress signal to Captain Justice, requesting his immediate assistance in the final battle against Dr. Malevolent.

Within moments, Captain Justice arrives at your side, his presence radiating strength and determination. Together, you stand united against the formidable Dr. Malevolent, ready to give it your all.

As the battle ensues, the clash of powers and the intensity of the fight shakes the very foundation of the hideout. Dr. Malevolent unleashes his full arsenal of abilities, but with your combined strength and teamwork, you manage to hold your ground.

After a grueling battle, you and Captain Justice finally overpower Dr. Malevolent, rendering him powerless and defeated. The city is saved, and the President is safe once again.

Congratulations! You have successfully completed your mission and saved the day. You are a true hero!

YOU WON.

GAME OVER.

If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.
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