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 oday it was a mandatory runtime fee.  Tomorrow it might be mandatory revenue share.   Or higher prices.

They will just keep extracting value for as long as the market lets them.  And they got a captive audience they can milk.

Plan accordingly. 
 @80f08b97 not defending Unity or anything, but Unity is currently loosing like $1B a year.  That can only happen so long until the company goes out of business or is purchased by private equity (or both).

With that said the way Unity has gone about this is terrible. 
 @1aa6d670 they were, but have been profitable this year.   There is an easy solution: to adjust their expense to their market.

They have entered and acquired too much they couldn’t monetize.  Those are their faults, and the current leadership has shown that rather than making hard decisions towards their appetite that milking their customers is simpler.

Send them a message they can’t ignore. 
 @80f08b97 this doesn’t look like profit to me, but I do agree with your assessment about how they should deal with it vs how they are.

https://media.hachyderm.io/media_attachments/files/111/066/841/606/120/348/original/570c93279aeb4f76.png

https://media.hachyderm.io/media_attachments/files/111/066/841/885/824/065/original/72bc068eed0c8e27.png 
 @1aa6d670 I read they were profitable somewhere. 
 @80f08b97 @1aa6d670 Here is somewhere else they can make changes to be a bit more profitable! https://www1.salary.com/Unity-Software-Inc-Executive-Salaries.html 
 @cd901075 @1aa6d670 Jesus Christ that’s a lot of money 
 @80f08b97 I very much liked the comparison to MoveableType. The problem is that once you make an announcement like this there’s no going back — whatever trust you had with your developers is gone forever.