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 Software presents an educational hazard. I just found out about the new “ideas” from Unity and feel bad for all the people who invested their time learning that software and trapping their creative work in its framework. If your app isn’t trivial and you need people to learn it and generate content for free they need to be able to distribute their work on a modest scale. 
 Because of what Unity did I’m even more put off than before about hosting a game dev club. When I was young we all wanted to make games it seemed glamorous. Young people now wisely say “I’ll just write a good story someone else can make the game” it’s seen as drudge work (rightly) 
 @134318c2 Software has always been problematic with regards to depending on it. It gets discontinued, bought by other companies who change pricing or just kill it, "try this for free" so they can get lots of beta testers then, wham, it is suddenly very not free...

Open sourced software, such as Blender for animation, is always best for learning.  No one will suddenly price it out or discontinue it. 
 @134318c2
My old professor asked us what game engine/graphics stack he should use for a computer graphics class. We suggested godot or 3js. He was also considering unity but I'm glad he went with godot. I think he also introduced them to blender and used shader toy for raytracing.

No vendor lock in there.