Video Game Libraries Lose Legal Appeal To Emulate Physical Game Collections Online An anonymous reader quotes a report from Ars Technica: Earlier this year, we reported on the video game archivists asking for a legal DMCA exemption to share Internet-accessible emulated versions of their physical game collections with researchers. Today, the US Copyright Office announced once again that it was denying that request, forcing researchers to travel to far-flung collections for access to the often-rare physical copies of the games they're seeking. In announcing its decision, the Register of Copyrights for the Library of Congress sided with the Entertainment Software Association and others who argued that the proposed remote access could serve as a legal loophole for a free-to-access "online arcade" that could harm the market for classic gaming re-releases. This argument resonated with the Copyright Office despite a VGHF study that found 87 percent of those older game titles are currently out of print. "While proponents are correct that some older games will not have a reissue market, they concede there is a 'healthy' market for other reissued games and that the industry has been making 'greater concerted efforts' to reissue games," the Register writes in her decision. "Further, while the Register appreciates that proponents have suggested broad safeguards that could deter recreational uses of video games in some cases, she believes that such requirements are not specific enough to conclude that they would prevent market harms." A DMCA exemption for remote sharing already exists for non-video-game computer software that is merely "functional," as the Register notes. But the same fair use arguments that allow for that sharing don't apply to video games because they are "often highly expressive in nature," the Register writes. In an odd footnote, the Register also notes that emulation of classic game consoles, while not infringing in its own right, has been "historically associated with piracy," thus "rais[ing] a potential concern" for any emulated remote access to library game catalogs. That footnote paradoxically cites Video Game History Foundation (VGHF) founder and director Frank Cifaldi's 2016 Game Developers Conference talk on the demonization of emulation and its importance to video game preservation. "The moment I became the Joker is when someone in charge of copyright law watched my GDC talk about how it's wrong to associate emulation with piracy and their takeaway was 'emulation is associated with piracy,'" Cifaldi quipped in a social media post. <a href="http://twitter.com/home?status=Video+Game+Libraries+Lose+Legal+Appeal+To+Emulate+Physical+Game+Collections+Online%3A+https%3A%2F%2Fyro.slashdot.org%2Fstory%2F24%2F10%2F25%2F2046233%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fyro.slashdot.org%2Fstory%2F24%2F10%2F25%2F2046233%2Fvideo-game-libraries-lose-legal-appeal-to-emulate-physical-game-collections-online%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> https://yro.slashdot.org/story/24/10/25/2046233/video-game-libraries-lose-legal-appeal-to-emulate-physical-game-collections-online?utm_source=rss1.0moreanon&utm_medium=feed at Slashdot. https://yro.slashdot.org/story/24/10/25/2046233/video-game-libraries-lose-legal-appeal-to-emulate-physical-game-collections-online?utm_source=rss1.0mainlinkanon&utm_medium=feed