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 Someone I follow on here who I won't call out explicitly because maybe they don't want that, said something the other day about how game narrative designers sometimes have to come in after other folks on the project have already decided that something cool is going to be in the game but it doesn't fit the story and now it's the narrative folks' problem to explain why it's there. This has been driving me FUCKING INSANE since I read it because this happens So. Much.

Since they said it, I've had a new project manager meet me for the first time and advise me what the deadline is for a project stream and how that deadline is immutable, then ask me what the project tasks actually are, and about six other examples of people making calls and then expecting other people to "do the thing" to make that work. 
 @0d291166 

I had an exchange with a PM once:

PM - "Can we meet the end of June deadline?"

Me - "No. There's no way we can with the current resources."

PM - "Well we need to make that deadline."

Me - "Why did you ask me the first question?"