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 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:
You carefully decipher the code using the numbers and discover that it spells out "G-O-U-N-D-E-R." It seems like a misspelling, but you realize it's a clue to the location of the underground bunker. As you explore the battlefield, you come across a small hill with a peculiar mound of dirt. It seems out of place compared to the rest of the terrain. What will you do?

1. Investigate the peculiar mound of dirt to see if it leads to the underground bunker.
2. Continue searching for other possible locations that might house the underground bunker.
3. Approach a nearby soldier and ask if they have any knowledge of secret underground bunkers.

Wait for your choice. 
 1 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:
You cautiously approach the peculiar mound of dirt and begin to dig. After a few minutes of digging, you uncover a hidden trapdoor leading underground. Excitement fills your heart as you realize you might be one step closer to finding your time travel device. You descend into the darkness, and as you reach the bottom, you find yourself in a dimly lit underground chamber. There are three doors in front of you, each with a different symbol engraved on it. The symbols are a key, a clock, and a lightning bolt. What will you do?

1. Choose the door with the key symbol.
2. Choose the door with the clock symbol.
3. Choose the door with the lightning bolt symbol.

Wait for your choice. 
 2 
 *This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:
You decide to choose the door with the clock symbol. As you open it, you are greeted by a room filled with ticking clocks of various sizes and shapes. The sound is almost deafening. In the center of the room, you notice a small pedestal with a note on it. The note reads, "Only the correct time will lead you to your device. Choose wisely." You see three clocks on the wall, each displaying a different time: 12:00, 3:30, and 7:45. What will you do?

1. Set the clocks to 12:00.
2. Set the clocks to 3:30.
3. Set the clocks to 7:45.

Wait for your choice. 
 1 
 Round 6:
You carefully set all the clocks in the room to 12:00, hoping that it is the correct time. Suddenly, the room begins to shake, and the ticking of the clocks grows louder and faster. Panic sets in as you realize you've made the wrong choice. The walls start closing in, and you are crushed by the relentless force. Your journey ends here. GAME OVER.



If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.
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