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 for real, these days a 2D engine is not as hard to assemble together, there are several open-source frameworks that will speed up that process a lot. 3D is a different thing, but for 2D it's doable for 1 person only. 
 @eb948c00 Do you have any recommendations of resources on creating a 2D engine from scratch? 
 I think what people might miss the most in custom engines could be fast to use editors, they are hard to make. But there are things like Tiled (https://www.mapeditor.org/)  or ldtk (https://ldtk.io/) that can be used as 2D editors for your own framework. dearImgui (https://github.com/ocornut/imgui)  can also provide a great resource to build your own tools inside the game itself. 
 @eb948c00 I’ll have to look into this, that actually sounds really exciting to be able to do.