Yup. And some players would never log back in so that is lost
Yes precisely. I'm a game dev and a Bitcoiner. Ive thought about this issue for a very very long time. It's just not workable. A game economy must be controlled to ensure balance.
Couldn't you design a system that monitors the amount of active currency in recent circulation and only generates more to account for that? Then you just need low level stuff that high level characters don't have time to grind because they can get better value elsewhere. Gold would circulate to the noobs.
Yes. You're describing controlling the economy. Which is what I said.