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 I don't think the problem is lack of UX research. At least not from my perspective. Taking Blowater as an example, my biggest problem is that there are always performance problems before the UX problem. For example, I know the onboard is bad, but to fix onboard, I need to fix some other things first. I simply don't have enough manpower to work on top level UX and bottom level infrastructure at the same time. Adding UX research or designing only extends the todo list. But my problem is about checking off todo items. One UI/UX designer can produce 10 weeks of work for a developer in a week. 
 Most OpenSats grants are to solo developers. But I feel it's time for some projects to have 2-3 full-time developers to work on it or at least that's my goal. Even though there are 3 developers working on Blowater, I am still the only full-time person doing 80%+ of the total work. Therefore, I believe that OpenSats can't be the only source of funding for Nostr. Different projects, be it client or not, have to find their funding independently. OpenSats is just a good starting point.

Having 50 projects going on is fun, similar to genetic selection, but the late game needs to be 5-10 really good projects that cover 95% of the known use cases.

Of course, we will always find new use cases and new projects will be born. 
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 I think a great designer can come up with a solution based on the limitations and available developer resources for the features. Of course if it’s not straightforward and requires a lot of testing + basic things take long and you’re solo, designer can also help prioritize things for the user experience first.