So for FOSS design / development, I would not look for design help to validate the initial product.
Use existing frameworks to cobble something together. Get early users and listen to their feedback carefully.
If there’s potential, get a designer who will improve the overall UX. Don’t worry about styling yet.
If product already validated and has users then design is the product. You want a product designer who positions the product, helps refine UX. Design cannot be an afterthought. It’s not lipstick on a pig.
Designers have to consider the foss project they would like to contribute to. It’s hard, because you have no idea what the team is like unless you contribute here and there and observe to see if your contributions are implemented. Sometimes they won’t be for the right reasons. What designers want most is to see their work come to fruition in as close to perfect as possible. This goes on their portfolio and it sucks if design is good but implementation is potatoes.
But we also have to stay humble and realize when we make mistakes. Developers often have good UX insights because they are constrained by code and frankly laziness. Laziness is a friend of UX sometimes. Not always. The designer who doesn’t see acknowledge their own blind spots is not advancing themselves or their goals.
My 2 sats at this late hour.
Good night! 😴
What I observed so far in the world of FOSS. Developers generally don’t want ideas for them to implement.
If someone has a design idea, they need someone to PR the project and do it themselves. And the dev team can then accept the change if they are convinced.
Which is of course very difficult, because people are experienced in different things. You can’t expect a designer to write code, nor a dev to design. 🤷♂️
Yeah it’s more challenging in foss because you are not already a part of an established team with clearly defined roles and expectations. It’s also hard to tell if the designer knows what they are doing or if they are some random newbie. There’s no vetting process you typically see in the hiring flow. And sometimes the proposed changes are too large to implement and there was no communication to come to an understanding of expectations and capacity to execute the changes.
Where's that nigha nostr:nprofile1qqsvyxc6dndjglxtmyudevttzkj05wpdqrla0vfdtja669e2pn2dzuqppemhxue69uhkummn9ekx7mp0qywhwumn8ghj7mn0wd68ytnzd96xxmmfdejhytnnda3kjctv9uq3xamnwvaz7tm0venxx6rpd9hzuur4vghsxsrv29,
Here's the form vs function debate again.
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Some people are walking advertisements of the block feature.
Thanks for the help with https://pollerama.fun I hope I can match the designs some day, I do try to update and get closer with each update.
No problem! My brutally honest opinion is that this client may not even need to exist. I’ve expressed this early on about having polls in major clients - but you said you might turn it into a full on client so maybe there will be a use case after all. Also; I could just be wrong.
I can't wait for major clients to implement it, for the feature to exist.
https://pollerama.fun is a demonstration that zapless polls can work, and the fun design is a part of making it acceptable for people to use. If the major clients don't implement it sooner, then pollerama HAS to become the major client :P
2 SATs! Gahah love it maybe millions of mircosats hahah
Traction channel consideration also has to go hand-in-hand with design and development in order to see a project succeed.
Getting early users is the actual challenge in all of this, much more then "just" the design-aspect. Usual people don't care about well designed buttons, they wanna see that you drive an expensive car and wear a Rolex - the only "true" signs of a successful "oss" product 😜. Just a sarcastic comment from some oss dev in Switzerland 🙈.
Fully agree. What I would add though, is I found myself wanting minor focus on design early on, to further motivate myself with dev work. Don't enjoy working on ugly UI, there's definitely a sweet spot