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 to everyone rolling their own game engine & tools, you might have lost more time but you also saved yourself some big headaches now. usually balances itself out. 
 @djlink@mastodon.gamedev.placenow we need brackeys for godot or something like that hahha 
 @eb948c00 I have a game in Unity planned to be released in Q1 2024 - I really don't know what I'm getting into. I'll probably never beat the revenue threshold anyway, but if I somehow get lucky like that, I'm not sure if this could even financially ruin me. The rules are so squishy. I hate having to even think about this. Sucks.