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 Art tutorial for promo renders, part 1.

https://image.nostr.build/c4b843c6a665dba431b1f290647d630764d86efd77db9e8dde112f0d4fb79578.jpg

Eye-catching promos are essential when it comes to demonstrating the merits of a product.  Showcasing how a 3D figure can be used for art concepts helps the viewer to conjure up their imagination and be inspired to create art.

Another dimension of promo art is informing the consumer about the product and visualizing what they can do with it.

In the example above I placed this female character in a Conan type of setting and adjusted her pose to a casual, reclined position, gripping the throne with her left hand. The underwear that I applied to her did not fit the character properly, due to it being from a different generation. This is a common issue.

I fixed the underwear problem in GIMP by first using the Free Select Tool to cut out a copy of the underwear to a separate layer. Then I used the Warp Transform Tool to nudge the pixels where I wanted them. Lastly I trimmed the selection and used both the clone tool and a general paintover to fix the areas that needed a rework.

Finally I needed to improve the lighting. I decided to light up the area to the left around the incense burner to increase the contrast and bring some life to the image.

I started by using the Free Select Tool to meticulously select the area I wanted to impact. After the selection was done I proceeded to brighten the area and applying a slight bloom effect.

In the last stage I like to use ON1 Effects for the final postwork since I'm not fully familiar with GIMP as of date. But any application where you can increase contrast, improve/change saturation, balance the levels sliders and apply a circular edge toning/darkening are useful. Nothing beyond the basics is necessary. Of course, never use tools that change the product you are demonstrating.

With applications like FilterForge you can design your own postwork process by connecting and micromanaging nodes where you can plug in user sliders. It may just render a bit slow at higher resolutions so that's an inherent limitation.

Thanks for reading. If you are a GIMP user feel free to comment with tips that you use in your postwork process. While I enjoy using other tools as well it is great to promote free and open source software like GIMP.

#GIMP #Promo #PromoArt #Render #Postwork #Daz #Studio #DazStudio #Genesis #Character #3D #Product #Art #Commission #ArtCommission