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 Prototyping is fun, CSS isn't.  
 the amount stuff you can copy-paste from figma these days regarding CSS 
 Rapid prototyping doesn't involve Figma in the first place.  
 seems like refine & reiterate was skipped and deliver phase was pushed https://i.nostr.build/o9wx.png  
 Nah. You're looking at an alpha or beta instance and have set your expectations too high. 
 yeah, gonna set my expectations low for nostr from now on

that's the way for the future? 
 or you can pitch in and help? sounds like they need a QA engineer to help test out their work.  
 QA engineers know code better than i do 
 Useful to have a blackbox tester. 
 blackbox tester? 
 Someonr who tests software, but can't "see into the box". Not knowing how the code is structured leads to different tests.

As opposed to the "whitebox testing" QA engineers usually, do. They're reviewing PRs and stuff, so they aren't approaching with a fresh mind.

Our team has both. Need both. 
 i'd love to test and especially if that is also considered a job, would be perfect

i like trying out new things and finding things do and don't work 
 Then I'm adding you to our list. No take-backs. 😂 
 🤝 
 Yes pls.  Most OSS devs prob don't have easy access to an iPhone because it's costly and apple fucked everyone who built for it.

So having an iPhone, some safari skills (can install a plugin), and willingness to try stuff and paste screenshots.  Is very valuable indeed.


nostr:nevent1qqs8d3cmulqw29u4a6gjdvjekad9jams2mur35jsg8lqqcm5hedsmagpzfmhxue69uhkummnw3eryvfwvdhk6tczypw9prp57kyxdmrngx40zrxp4afwjgeth8u9njqs8jj7eu42jwlhsqcyqqqqqqgn5xtzz 
 apple is a very dev hostile company, the fanbois here don't get it but those who actually write code do 
 people who make software do one of these things well and the other two so-so. 

implement a great uxui 
make the program do what it's supposed to do 
code effectively and efficiently 

it takes a team of developers and supporting staff to cover each other's weaknesses and to push out what we, users, consider to be "usable" software fulfilling all three.

in the nostrverse, developers work on their own or very small teams (often with other developers who are similar to themselves) They are doing great work in an emerging space but they can't do everything by themselves. 

nostr:nevent1qqspdwnff0ragceqlhm8adkz0hcvt0000njfyq4umyjpuauxqznqmjsppamhxue69uhkummnw3ezumt0d5pzqgd5rygzm28upw5sfp9wey6t74dh408htmkm8yfyart4ujglgxj7qvzqqqqqqyvsucy9 
 Can confirm. Second two are easy for me now, but creating good ux/ui is more difficult, but it's my next goal to master.

Then I'll be the Lord of the Devs or something. Maybe then I'll join the nostr dev fray. 
 you could join the nostr dev fray now!

wanting to master all three is ambitious but I think it makes more sense to be really really good at one or two. each person has their strengths which are shaped by their personality, natural talents and experience. play into that and work with others that complement you.  
 @Laeserin 
 I reported the phone display problem on Android immediately. Like 5 minutes response time.

I think it just doesn't occur to them to ask. 
 Well, it's sort of useless to report it after it's released. 😂 
Will probably never get corrected. 
 We only have Alpha or Beta instances, tho. 
  ⭐ Starknet Whitelist Registration is now live. 

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 Yeah its a blessing and curse to have early starts.  
 It's just a project management decision.
Every project is free to choose low time-preference development. 
  ⭐ Starknet Whitelist Registration is now live. 

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 I see Ben's initial comment as part of the "refine and iterate" process. 

I'd encourage every dev on #nostr to push whatever they're working on live from the get-go, even if it's terribly broken and shitty. 
 Distributed cognition is how we win. 🧠<~>🧠
nostr:nevent1qqs935ayzedfj2urxsmhahh6e8hnsugxecmmj9usx2t9rxeyj75elgqpz3mhxue69uhhyetvv9ujumn0wd68ytnzvupzqmjxss3dld622uu8q25gywum9qtg4w4cv4064jmg20xsac2aam5nqvzqqqqqqyd242ra 
 Best to start with the most productive and work our way down 
 🖖 
 #SovEng  
 it's something i'm 50/50 on

on one hand, launching early, you can get feedback from the community as soon as possible -> faster reiteration

on the other hand -> launching something early, that's not really presentable, you end up throwing off most of the people initially interested, leaving them with a "meh" first impression, and with how big word-of-mouth marketing is on nostr, it's not good for the thing launched. 
 Fair. In my experience most devs launch too late or not at all, which is an even bigger shame.  
 💯 
 Yeah, I disagree.

Most of the stuff that launches is so buggy that people play with it and then drop it, again, and then it eventually stops working entirely and the dev has ghosted.
Encountered abandoned projects seven times this week. Doesn't even surprise me, anymore. Nostr is becoming a gigantic software graveyard.

Diligence is a rare virtue. 
 Whats? 
 This flow is completely completely wrong 
 what flow do you follow?