@e06c1f25 it's entirely possible to "avoid async rust as much as possible" if you're not writing primarily networked apps (or other kinds of apps that are asynchronous by nature). I should actually write a guide about that: if you don't really have performance constraints (most don't), it's really easy to pull off.
@0d50376e i'd love to read that article! when i talk about avoiding async rust i'm talking about programs that interact with networking (like for example a program that captures packets) but aren't very performance sensitive