there was a nice language called V but to be honest it was a bit too close to Rust in it's base principles and syntax i actually proposed an extension of the return syntax to allow it to be used to directly break out in error condition but i forget reasons ian lance taylor said nein i personally have very few problems with managing state and pointers anymore for the type of thing you describe - it just takes a little experience to know - most of the time you want to use a mutex, sometimes an atomic is better when it's just a single value the issue of values escaping to the heap is a pretty pesty one, but only really matters in so much as if your code might suffer from the STW GC pause that happens when it has to be reorganised or allocated in the first place for sure, if at all possible you try to accurately allocate slice capacities when you make new slices, and for those situations when you have a lot of memory being rewritten, new data stored and old data quickly forgotten about yeah, this is the one annoying thing, you really have to do freelists sometimes and you really need to be careful about allocating memory for things in go, it's too easy to just forget and wind up blowing the stack and bloating the heap and having GC pauses and that's just not ok if you are trying to keep latency down honestly, all things considered these are small inconveniences compared to the memory hell of C or the OOP hell and compile time of C++ or the fucking smarmy attitude of "wustatshins" god i hate rust god i hate mozilla *breathe*