“What counts most in the long haul of adult life is not brilliance or charisma or derring-do, but rather the quality the Romans called ‘gravitas’: patience, stamina and weight of judgment. The prime virtue is courage, because it makes all other virtues possible.”

-- Eric Sevareid


Geez, that looks fantastic.  Still working up my plans (per my earlier message to you), will def reach out.  Really appreciate the support, I mean it, thanks.


Name: Stormsong

Weapon (longsword), legendary (requires attunement)

Description:
Stormsong is a magnificent longsword forged from a rare metal known as thundersteel, imbued with the power of the tempest itself. The blade crackles with electricity, and swirling storm clouds seem to dance within the depths of the metal. Etched along the blade are runes of ancient power, shimmering with arcane energy.

Properties:

Lightning Strike: Stormsong grants a +2 bonus to attack and damage rolls made with it.

Thunderous Roar: Whenever you score a critical hit with Stormsong, the sword emits a deafening thunderclap that can be heard up to 300 feet away. All creatures within 10 feet of you when the critical hit is scored must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn.

Storm's Fury: Once per day, you can use an action to unleash the full fury of Stormsong. When you do so, the sword becomes wreathed in crackling lightning, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. For the next minute, all your attacks made with Stormsong deal an additional 2d6 lightning damage. Additionally, any creature that hits you with a melee attack while Storm's Fury is active takes 2d6 lightning damage.

Sentience: Stormsong is a sentient weapon with an Intelligence of 16, Wisdom of 14, and Charisma of 12. It can communicate telepathically with its wielder and has hearing and darkvision out to a range of 120 feet. Its alignment is chaotic neutral, and it possesses the following personality traits:
Stormsong is fiercely independent and seeks freedom above all else.
It harbors a deep-seated hatred for confinement and restraint.
Despite its chaotic nature, Stormsong values loyalty and will fiercely protect its wielder.

Curse: Stormsong is cursed, and its thirst for power can overwhelm its wielder. Whenever you roll a 1 on an attack roll made with Stormsong, you must succeed on a DC 15 Wisdom saving throw or be compelled to continue attacking until there are no enemies left standing. Additionally, if you attempt to attune to Stormsong and fail the Wisdom saving throw, you become permanently attuned to the sword, and it becomes impossible to willingly part with it.

#DnD #ttrpg #osr #mastervaelensmagic
https://nostrcheck.me/media/65550c51a21d462070deed19ba3208d5056ae4a67a54890d7657c804b1d7d26c/595cf59c2851c214dbd174300f5563a3ddb57662600d7680917acf52eea75ada.webp


This is tremendous, thanks for this - every single point makes great sense.  I really think diversifying across multiple platforms is great advice, and I will start working up a plan along that line.  I love to create this stuff, and I do it because it's fun and because I'm hoping it'll add to other gamers' enjoyment, but the ultimate objective is to generate BTC directly, or to generate fiat that I can use to get started on accumulating BTC.  I'm new to this, but I honestly believe that this is the way forward - I know it's late, but everyone keeps saying that it's never too late, so I'm working to try to marry up something I love with something I think is important for my future.  I may be late for BTC, but I seem to be early-ish on #nostr as far as #ttrpg and gaming goes - like you said, establishing my presence here early can work to my advantage.

I also really like the idea of a daily schedule for releases - I'm going to spend a couple of days sketching out a plan for all of this stuff.

Again, thanks for taking the time to offer some great advice.  That's been a feature of #nostr for me - everyone seems extremely supportive and wants others to succeed here.  You've been a tremendous help, thank you.

#ttrpg #DnD #osr #mastervaelensmagic


Hey, thanks for the sats!  What a surprise!

And yes, I did the free-trial thing with Midjourney and the results were spectacular - it's ideal, but unfortunately, it's a subscription service and I'm not quite there yet.  If I can generate some funds with the magic items and generated characters, I'll use it to pay for a Midjourney sub and try to level-up my game a bit.  Appreciate the advice, and the support, truly - thanks!


OK, a new magic item for AD&D 1st edition (for old-schoolers like me!):

Name: Ring of Elemental Harmony

Description:
The Ring of Elemental Harmony is a finely crafted band of silver adorned with intricate engravings depicting the four classical elements: earth, air, fire, and water. Each element is represented by a delicate gemstone set into the ring – a ruby for fire, a sapphire for water, an emerald for earth, and a diamond for air. When worn, the ring emits a subtle, pulsating energy, resonating with the elemental forces it embodies.

Properties:

Elemental Resistance: While wearing the Ring of Elemental Harmony, you gain resistance to one type of elemental damage of your choice: fire, cold, acid, or lightning. The type of resistance granted by the ring cannot be changed.

Elemental Servant: Once per day, the wearer can use an action to summon a minor elemental servant aligned with one of the four elements represented by the ring. The servant remains for up to 1 hour, following the wearer's commands to the best of its ability. The type of elemental servant summoned depends on the gemstone activated:

Ruby (Fire): A small fire elemental.
Sapphire (Water): A small water elemental.
Emerald (Earth): A small earth elemental.
Diamond (Air): A small air elemental.
Elemental Burst: As an action, the wearer can activate all four gemstones simultaneously, channeling the elemental energies within them to create a powerful burst of elemental magic. Choose a point within 30 feet of the wearer. Each creature within a 20-foot radius sphere centered on that point must make a saving throw based on the type of elemental damage chosen: Dexterity for fire, Constitution for cold, Strength for acid, or Dexterity for lightning. On a failed save, a creature takes 2d6 damage of the chosen type, or half as much on a successful one.

Activation:
The Ring of Elemental Harmony does not require attunement and can be worn by any creature capable of wearing rings.

#DnD #ttrpg #osr #nostr


Name: Aetherstone Shard

Wondrous Item (gemstone), rare

Description:
The Aetherstone Shard is a small, translucent gemstone with a swirling vortex of shimmering colors trapped within its depths. Its surface glimmers with an otherworldly sheen, radiating a faint aura of arcane energy. When held, the shard feels weightless, as if it is connected to the very fabric of the cosmos.

Properties:

Arcane Conduit: The Aetherstone Shard can be used as a conduit for magical energy. As an action, you can expend a spell slot to infuse the shard with arcane power. The shard absorbs the spell slot's level in magical energy, which can be released later as a bonus action to empower a spell. When you cast a spell using the empowered shard, you can roll an additional damage die for one of the spell's damage rolls. Once the shard has absorbed magical energy, it cannot absorb more until it has been used to empower a spell.

Resonant Amplification: When attuned to the Aetherstone Shard, you gain advantage on ability checks and saving throws made to maintain concentration on a spell. Additionally, if you roll a natural 20 on a spell attack roll while holding the shard, the spell's damage is maximized.

Ethereal Beacon: Once per day, you can use an action to activate the Aetherstone Shard, creating a beacon of ethereal light that illuminates a 30-foot radius around you for 1 hour. This light cannot be extinguished by nonmagical means, and it dispels darkness and magical darkness in the area.

Activation:
The Aetherstone Shard requires attunement by a creature capable of casting spells.

Value:
The Aetherstone Shard is a rare magical item, and its value is estimated to be around 2,500 gold pieces.

#DnD #ttrpg #osr #nostr


Working hard to build a business from the ground up here on #nostr , I really believe that this is the way forward.  Advice, suggestions, encouragement, whatever, I appreciate anything and everything you send my way.  Thanks!
nostr:note18rdg4ajm5n0elqj7704ch0ms8f26cv8qn6f04u2pcucgg83vypuqpp2qqq


Name: Crystalheart Amulet

Wondrous Item (amulet), legendary (requires attunement)

Description:
The Crystalheart Amulet is a breathtaking piece of jewelry crafted from a flawless crystal heart suspended within a delicate silver cage. The heart-shaped crystal pulsates with a soft, ethereal glow, casting prismatic reflections in every direction. When worn, the amulet emanates a soothing aura, imbuing its bearer with a sense of inner peace and tranquility.

Properties:

Heart of Healing: While attuned to the Crystalheart Amulet, you gain the ability to harness its healing powers. As an action, you can touch a creature and expend a charge to cast Cure Wounds at 5th level without expending a spell slot. The amount healed is 5d8 + your spellcasting ability modifier (minimum of +1).

Radiant Resilience: The Crystalheart Amulet grants you resistance to radiant damage while attuned.

Crystal's Blessing: Once per day, when you would be reduced to 0 hit points but not killed outright, the Crystalheart Amulet automatically stabilizes you and restores you to half of your maximum hit points. After using this feature, the amulet becomes dormant for 7 days.

Harmony's Embrace: While attuned to the Crystalheart Amulet, you have advantage on saving throws against being charmed or frightened.

#DnD #ttrpg #osr


Master Vaelen's Magic

Gaming's oldest wizard, purveyor of new and original magic items, spells, and treasure!   BTC donations gratefully accepted for stuff you find useful in your adventures ~

Donations:  15VjvMcg8PsDK5eTaxF2eQs6s2nPhFSWyE


Wanted to get started on #nostr, so I DMOR, which led me to nostr:npub180cvv07tjdrrgpa0j7j7tmnyl2yr6yr7l8j4s3evf6u64th6gkwsyjh6w6 , which led me to Jack Dorsey nostr:npub1sg6plzptd64u62a878hep2kev88swjh3tw00gjsfl8f237lmu63q0uf63m , which led me to this spot in time and space.  I WILL create a successful business here!


Thanks, this is great information - I will have to do more reading to better-understand nostr marketplaces and how I can try to position myself to make this work.  I know that what I create is valuable, it's just a matter of getting myself in front of the right people!  Again, thanks a million.


Super-helpful feedback, thanks a million.  Will def check out shopstr.store today - really hoping I can make a go of this.  I truly believe in the future of BTC and am doing whatever I can to get involved.  I know I'm not early, but it's not too late! 😀     Thanks again ~


So, a quick question for you more-experienced folks out there - are there ways for creators to offer a product in exchange for BTC, or is simply buying/trading/staking the only real way to accumulate?

I'm a creator for people who play tabletop roleplaying games #ttrpg, specifically Dungeons and Dragons #DnD but not exclusively.  Are the BTC/nostr communities so exclusive of gamers that it's a waste of time to try to offer creative products in exchange for BTC?

Just looking for a little guidance; I don't have the disposable income to straight-up buy at an exchange, but would love to be able to turn my passion into a way to accumulate a little BTC and get ahead in this life.

Any guidance is appreciated - and if the answer is, "yes, you're wasting your time," then that's ok, too.  I'll be disappointed, but at least I'll know.  Thanks for any guidance.


The spells and magic items that I post here are original creations by Old School DM, released under the terms of the Open Gaming License (OGL) and intended for use with the Dungeons & Dragons 5th Edition ruleset. This magic item conforms with the OGL and SRD guidelines, utilizing original content and compatible mechanics. Dungeons & Dragons is a trademark of Wizards of the Coast LLC, and this product is not endorsed or affiliated with WOTC. For more information about the OGL, visit https://dnd.wizards.com/resources/systems-reference-document.


对于那些玩《龙与地下城》#DnD 的玩家，我还创建了完整的 PC 和 NPC 角色供您在冒险中使用，这些角色都是随机的，并且是根据您的规格定制的。

姓名、种族/职业、能力分数、财产、能力，甚至角色过往历史、家庭、重大生活事件的详细历史——与成功将角色插入#DnD 活动所需的数量一样多或尽可能少。

我这样做是因为它很有趣，而且我喜欢帮助其他人从 #ttrpg 中获得尽可能多的乐趣 - 我非常感激地接受 BTC 提示或 sat 形式的任何支持。

有兴趣就来找我吧

ダンジョンズ & ドラゴンズ #DnD をプレイする人たちのために、冒険で使用する完全な PC および NPC キャラクターも作成します。ランダム化されたものと、仕様に合わせてカスタム クラフトされたものの両方です。

名前、種族/クラス、能力値、所有物、能力、さらにはキャラクターの過去の歴史、家族、重要な人生の出来事などの詳細な履歴 - #DnD キャンペーンにキャラクターを正常に挿入するために必要な情報。

私はそれが楽しいからやっているのですが、他の人が #ttrpg からできるだけ多くの楽しみを得られるよう手助けするのが大好きです。BTC チップやサットの形でのサポートはありがたく受け入れます。

興味があれば連絡してください！


For those who play Dungeons & Dragons #DnD, I also create complete PC and NPC characters for use in your adventures, both randomized and custom-crafted to your specification.

Name, race/class, ability scores, possessions, abilities, and even a detailed history of the character's past history, family, significant life events - as much or as little as you need to successfully insert a character into your #DnD campaign.

I do it because it's fun and I love to help others gain as much enjoyment out of #ttrpg as possible - I do gratefully accept any support in the form of BTC tips or sats.

Hit me up if you're interested!


Name: Whispering Willow Bow

Weapon (longbow), legendary (requires attunement)

Description:
The Whispering Willow Bow is a masterfully crafted longbow made from the wood of a sacred willow tree that grows in the heart of an ancient forest. Its limbs are adorned with intricate carvings depicting scenes of nature and the whispers of the wind. The string of the bow is woven from strands of ethereal light, shimmering with an otherworldly luminescence. When held, the bow emits a soft, melodic hum, as if the very spirit of the forest resides within its elegant curves.

Properties:

Nature's Grace: While attuned to the Whispering Willow Bow, you gain proficiency in the Survival skill if you do not already have it. Additionally, you have advantage on Dexterity (Stealth) checks made while in natural environments such as forests, jungles, or mountains.

Windcaller's Arrow: Once per turn, when you make an attack with the Whispering Willow Bow, you can choose to infuse your arrow with the power of the wind. On a hit, the target takes an additional 2d6 force damage, and you can choose to push the target up to 10 feet away from you in a straight line.

Whispering Winds: As an action, you can command the Whispering Willow Bow to call upon the spirits of the wind. When you do so, the bow releases a burst of wind in a 30-foot cone originating from you. Each creature in that area must make a DC 18 Strength saving throw, taking 4d8 force damage and being pushed 10 feet away from you on a failed save, or half as much damage and not being pushed on a successful one. Once you use this feature, you can't use it again until the next dawn.

#DnD #ttrpg #osr


Name: Veilstitcher's Needle

Wondrous Item (needle), rare

Description:
The Veilstitcher's Needle appears as an ornate sewing needle crafted from shimmering silver, its slender form adorned with delicate engravings that depict scenes of celestial bodies and flowing fabric. The eye of the needle is filled with a swirling mist that seems to shift and dance with unseen energies. When held, the needle emits a faint, soothing hum, resonating with the magic woven into its essence.

Properties:

Fabric of Reality: As an action, you can use the Veilstitcher's Needle to mend tears in the fabric of reality itself. When you do so, choose a point within 30 feet of you where a planar rift, dimensional breach, or other similar anomaly exists. You must succeed on a DC 15 Intelligence check. On a success, the anomaly is sealed, preventing creatures from passing through it for 24 hours. On a failure, the needle becomes nonmagical until the next dawn.

Thread of Connection: While attuned to the Veilstitcher's Needle, you gain advantage on Intelligence (Arcana) checks related to planar travel, extradimensional spaces, or the manipulation of magical barriers or wards.

Weave of Fate: Once per long rest, you can use an action to unravel a length of the Veilstitcher's Needle's misty thread and weave it into a magical sigil. When you do so, you gain advantage on your next saving throw against a spell or magical effect targeting you. Additionally, if the saving throw is successful, you can choose to cast Dimension Door as a reaction, teleporting up to 30 feet to an unoccupied space you can see.

Activation:
The Veilstitcher's Needle requires attunement by a creature with proficiency in the Tailor's Tools or Weaver's Tools.

Curse:
If a creature attempts to attune to the Veilstitcher's Needle and has ill intentions or seeks to exploit its powers for personal gain, the needle rejects them with a surge of arcane energy, dealing 2d6 force damage and breaking the attunement. The needle becomes nonmagical for that creature until attuned by a creature of neutral or good alignment.

Value:
The Veilstitcher's Needle is a rare magical item, and its value is estimated to be around 4,000 gold pieces.

#DnD #ttrpg #osr


Again, f anyone enjoys these items/spells or uses them in their campaigns, let me know! I love creating these, and all feedback is appreciated - if you get some use out of these new magic items and spells, or just feel like supporting in general, BTC tips are gratefully accepted and appreciated.

All the best to everyone - and if you don't play #ttrpg or #DnD yet, give it a go!
https://nostrcheck.me/media/65550c51a21d462070deed19ba3208d5056ae4a67a54890d7657c804b1d7d26c/b78750210caed0ec4043347bf3c226adaeab78dd807b834fe9e6b78d5785c3be.webp


Here's a powerful sword for you today, suitable for higher-level characters and campaigns!

#DnD #ttrpg #osr

Name: Dawnbringer, Blade of Radiant Glory

Weapon (longsword), legendary (requires attunement by a creature of good alignment)

Description:
Dawnbringer is an awe-inspiring longsword forged from pure celestial steel, its blade gleaming with a radiant glow reminiscent of the morning sun. The hilt is adorned with intricate motifs of celestial beings, and the pommel is crowned with a radiant gemstone that pulsates with divine energy. When wielded, Dawnbringer emanates a warm, comforting light that banishes darkness and inspires hope in the hearts of those who stand against evil.

Properties:

Radiant Fury: Dawnbringer is a magical weapon that deals an additional 2d6 radiant damage on a successful hit. This radiant damage bypasses resistance and immunity to non-magical attacks. Additionally, when you score a critical hit with Dawnbringer, the target must succeed on a DC 15 Constitution saving throw or be blinded by the searing light until the start of your next turn.

Luminous Beacon: As an action, you can command Dawnbringer to unleash a burst of radiant energy in a 30-foot radius centered on yourself. Each hostile creature within the area must make a DC 17 Constitution saving throw, taking 4d8 radiant damage on a failed save, or half as much damage on a successful one. Once you use this feature, you can't use it again until the next dawn.

Guiding Light: While attuned to Dawnbringer, you have advantage on saving throws against spells and effects that inflict the blinded condition. Additionally, you can cast the Guiding Bolt spell once per day at its lowest level without expending a spell slot.

Sentience:
Dawnbringer possesses a benevolent sentience, embodying the virtues of justice, mercy, and compassion. It communicates telepathically with its wielder, offering guidance and encouragement in times of need. The sword detests evil and corruption, urging its wielder to fight against darkness and protect the innocent. However, it respects the free will of its wielder and does not impose its will unless the wielder's actions directly conflict with its values.

Activation:
Dawnbringer requires attunement by a creature of good alignment.

Curse:
Should a creature of evil alignment attempt to attune to Dawnbringer, the sword resists their touch with a burst of radiant energy, dealing 4d10 radiant damage and breaking the attunement. The sword becomes nonmagical for that creature until attuned by a creature of neutral or good alignment.


Name: Ebonheart Pendant

Wondrous Item (pendant), rare (requires attunement)

Description:
The Ebonheart Pendant is a striking piece of jewelry crafted from a polished black gemstone, set within a silver pendant adorned with intricate arcane symbols. Despite its small size, the gem pulsates with a deep, inner glow, casting shadows in its immediate vicinity. When held, the pendant emits a faint, almost imperceptible hum, resonating with the ancient magic imbued within.

Properties:

Shadow Cloak: While attuned to the Ebonheart Pendant, you gain the ability to summon a shroud of shadow around yourself. As an action, you can activate the pendant to cast the Darkness spell centered on yourself without requiring concentration. This effect lasts for 1 minute and can be used once per long rest.

Shadowstep: Once per short rest, when you are in dim light or darkness, you can use a bonus action to teleport up to 30 feet to an unoccupied space that you can see that is also in dim light or darkness. This ability allows you to traverse through shadows with ease, evading obstacles and adversaries alike.

Umbral Grasp: While wearing the pendant, you can cast the Mage Hand cantrip at will, with the added effect that the spectral hand appears as a shadowy extension of yourself. This hand can manipulate objects and perform tasks within its range, allowing you to interact with the environment from a distance.

Activation:
The Ebonheart Pendant requires attunement by a creature with a Charisma score of 13 or higher.

Curse:
If a creature of good alignment attempts to attune to the Ebonheart Pendant, they are overcome with a sense of foreboding and unease. The pendant grows cold to the touch, and the shadows it casts deepen, suffusing the area with an oppressive darkness. The creature feels an overwhelming urge to seek out and embrace the shadows, becoming consumed by darkness. The pendant rejects the creature, breaking the attunement and rendering itself nonmagical until attuned by a creature of neutral or evil alignment.


If anyone enjoys these items/spells or uses them in their campaigns, let me know!  I love creating these, and all feedback is appreciated - if you get some use out of these new magic items and spells, or just feel like supporting in general, BTC tips are gratefully accepted and appreciated.

All the best to everyone - and if you don't play #ttrpg or #DnD yet, give it a go!

https://nostrcheck.me/media/65550c51a21d462070deed19ba3208d5056ae4a67a54890d7657c804b1d7d26c/b78750210caed0ec4043347bf3c226adaeab78dd807b834fe9e6b78d5785c3be.webp


Name: Chronomancer's Hourglass

Wondrous Item (hourglass), legendary (requires attunement by a spellcaster)

Description:
The Chronomancer's Hourglass is an exquisite timepiece of unparalleled craftsmanship, its exterior adorned with intricate golden filigree and shimmering gemstones. Within its glass chamber, a cascade of shimmering sand flows in an otherworldly rhythm, defying the conventional laws of time. When held, the hourglass emits a faint, rhythmic hum, resonating with the arcane energies imbued within.

Properties:

Temporal Manipulation: As an action, you can command the hourglass to manipulate time around you. You can choose one of the following effects:

Hasten: You accelerate time for yourself, gaining an additional action on your turn. This additional action can only be used to cast a cantrip or make a single attack.

Delay: You momentarily slow time around you, causing all creatures within a 30-foot radius centered on you to have disadvantage on attack rolls, saving throws, and ability checks until the start of your next turn.

Temporal Anchor: You stabilize time in a 10-foot radius around you, preventing any creature within that area from teleporting or being affected by spells or abilities that would alter their position until the start of your next turn.

Temporal Shield: While attuned to the Chronomancer's Hourglass, you have advantage on saving throws against spells and effects that manipulate time or alter the flow of time, such as Haste or Slow.

Time Mastery: Once per long rest, you can use an action to turn the hourglass upside down, causing time to briefly rewind. You regain all expended spell slots of 5th level or lower. Additionally, any conditions or effects currently affecting you that have a duration of 1 minute or less are dispelled.

Activation:
The Chronomancer's Hourglass requires attunement by a spellcaster who can cast spells of 5th level or higher.

Curse:
Should a creature attempt to attune to the Chronomancer's Hourglass without the ability to cast spells of 5th level or higher, they become trapped within a temporal loop, reliving the same minute of time for eternity. The hourglass vanishes from existence, along with the unfortunate soul attuned to it.


Name: Wyrmhide Cloak

Wondrous Item (cloak), very rare (requires attunement)

Description:
Crafted from the scales of an ancient dragon, the Wyrmhide Cloak is a magnificent garment that exudes power and majesty. The cloak is made from shimmering scales that shift color depending on the angle of light, ranging from deep crimson to iridescent emerald. Runes of draconic origin are embroidered along its edges, pulsing with arcane energy.

Properties:

Dragonkin's Blessing: While wearing the Wyrmhide Cloak, you have resistance to the damage type associated with the dragon whose scales were used to create the cloak (chosen during attunement). Additionally, you have advantage on saving throws against the Frightful Presence of dragons of the chosen type.

Draconic Ward: As a reaction when you are targeted by a spell that deals damage, you can use the cloak to absorb the incoming magical energy. Roll a d10 and reduce the damage taken by the result plus your Dexterity modifier. Once you use this feature, you can't use it again until you finish a short or long rest.

Dragon's Guise: While attuned to the cloak, you can cast the Disguise Self spell at will, with the added effect that you can choose to appear as if you bear dragon-like features, such as scales, horns, or glowing eyes.

Activation:
The Wyrmhide Cloak requires attunement by a creature with the ability to cast spells.

Curse:
If a creature of evil alignment attempts to attune to the Wyrmhide Cloak, the cloak rejects them with a burst of draconic energy, dealing 2d8 force damage to the creature and rendering the cloak nonmagical for them until the next dawn.


Thank you!


A new spell for you today from an old spellcaster...

Spell Name: Ethereal Echo

School: Illusion

Level: 4

Casting Time: 1 action

Range: Self

Components: V, S

Duration: Concentration, up to 1 minute

Description:
With a whispered incantation, you create a semi-real duplicate of yourself that echoes your actions and movements. This duplicate appears in an unoccupied space within 30 feet of you and lasts for the duration or until it drops to 0 hit points.

The ethereal echo resembles you in every way, mirroring your appearance and equipment. It shares your statistics, including AC, hit points, ability scores, and saving throws. However, it cannot take actions, bonus actions, or reactions of its own. Instead, on each of your turns, you can mentally command the echo to move up to its speed and perform one of the following actions: Dash, Disengage, Dodge, Help, or Hide.

The echo is intangible and cannot interact physically with objects or creatures. It cannot attack, be attacked, or be affected by spells or other abilities that target creatures. However, it can pass through solid objects and occupy the same space as other creatures, though it does not impede their movement or actions.

As a bonus action on your turn, you can switch places with the ethereal echo, causing it to teleport to your space and you to the space it occupied. This movement does not provoke opportunity attacks.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the duration increases by 10 minutes for each slot level above 4th.

Classes: Wizard


Using nostter (couldn't get Isis to work), but I got lucky and got the wallet set up (flukey miracle, but I'll take it).  I'll have to read about verification, I'm not familiar with that.  Set up a Guarda wallet earlier today, too.  Big day, first day for me in nostr/BTC/sats,etc.  Thanks for offering to help, really appreciate it!


Thanks for the zap!


Figured it out!  😀


Still can't figure out how to follow people, but I'll figure it out!


First day on Nostr, everyone seems so supportive - love it


Name: Starshard Amulet

Wondrous Item (amulet), rare (requires attunement)

Description:
The Starshard Amulet is a breathtaking piece of jewelry crafted by master artisans and enchanted by celestial beings. At its center, a radiant crystalline gem pulsates with an otherworldly glow, refracting light in a mesmerizing dance of colors. The amulet is suspended from a delicate silver chain adorned with tiny celestial motifs.

Properties:

Celestial Resonance: While wearing the Starshard Amulet, you gain advantage on all Charisma-based skill checks when interacting with celestial creatures.

Starlight Veil: As an action, you can command the amulet to surround you with a protective field of starlight. For the next minute, you gain resistance to radiant damage, and any hostile creature that ends its turn within 10 feet of you must make a Wisdom saving throw (DC 15) or be blinded until the start of its next turn. Once you use this feature, you can't use it again until the next dawn.

Astral Guidance: When attuned to the amulet, you gain proficiency in the Religion skill if you don't already have it. Additionally, you can cast the Guiding Bolt spell once per day at its lowest level without expending a spell slot.

Activation:
The Starshard Amulet requires attunement by a creature of good alignment.

Curse:
Should a character of evil alignment attempt to attune to the Starshard Amulet, the amulet reacts violently. The crystalline gem darkens, and the amulet deals 2d6 radiant damage to the attuning creature. Additionally, the amulet becomes nonmagical for that creature until the next dawn.

Value:
The Starshard Amulet is a rare magical item, and its value is estimated to be around 2,500 gold pieces.

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I am new to Nostr, but old to the world...  a new magic item for your campaigns!

Orb of Arcane Resonance

Wondrous item, rare (requires attunement by a spellcaster)

This small, smooth orb, about the size of a fist, radiates a faint, pulsating aura of arcane energy. Crafted by a reclusive circle of master enchanters, the Orb of Arcane Resonance is a coveted artifact among spellcasters seeking to amplify their magical prowess.

Description:
The Orb of Arcane Resonance appears as a flawless sphere, its surface shimmering with faint patterns that seem to shift and dance when observed closely. It is typically made of a translucent crystal, often tinged with hues of blue or purple, though some rare versions may be crafted from other exotic materials such as enchanted metals or gemstones.

Properties:

Arcane Amplification: When attuned to the orb, a spellcaster gains a deeper connection to the weave of magic. Once per long rest, the attuned wielder may choose to amplify the power of a spell they cast. The spell cast using the orb gains the following benefits:

If the spell requires a saving throw, the DC increases by 2.
If the spell requires an attack roll, the caster gains advantage on the roll.
If the spell deals damage, the damage dealt is increased by 1d6 of the same damage type.
Arcane Attunement: While attuned to the orb, the wielder gains proficiency in one Intelligence-based skill of their choice if they don't already have proficiency in it. Additionally, they can add twice their proficiency bonus when making ability checks with that skill.

Arcane Aegis: As a reaction to being targeted by a spell, the attuned wielder can use the orb to erect a temporary shield of magical energy. The wielder gains advantage on the saving throw against the spell, and if the saving throw is successful, they take no damage from the spell.

Value:
The Orb of Arcane Resonance is a highly sought-after magical item, coveted by spellcasters of all kinds. Its rarity and potent abilities make it a valuable asset in any magical arsenal. Its estimated value is 10,000 gold pieces.

XP Value:
Crafting such a potent artifact requires immense skill and mastery over the arcane arts. As such, the XP value for the Orb of Arcane Resonance is 5,000 XP.

Note: As with all magical items, the Dungeon Master has final say on the availability and properties of the Orb of Arcane Resonance in their campaign.