eukara

Hello, I work on video game playthings in my free-time. Quake/Half-Life modding veteran, worked on some commercial game stuff too. Been a computer nerd since I was 4. It taught me English so hard I now reside in the United States. Available as a contractor too for all things sysadmin, UNIX and old school game engines.


Here’s the famous E3 2003 techdemo level, showing off a hinge and a few fixed constraints.

https://media.idtech.space/media/bace39573cf33874d6038481b2d6716612b870458164c5191bad2b6951b37d2a.webm


Reading Source Engine .phy files in QC is evil but necessary to ensure full compliance.

https://media.idtech.space/media/b70bce43e29f46e96573436759844e822e1a2d7a44ed22600f306bf67e50c657.webm


Also fixing lots and lots of bugs by throwing some incredibly complicated levels at the SDK. It’s like fuzzing but with something cool to play with by the end.


The past week I’ve been working on boring stuff. Reliably handling transitions of entities between levels, better debugging for triggers and scripted events. Stuff of that nature.


THPS 1+2 runs really well on :steamdeck: Steam Deck. Will be a great pick-up-and-play choice during off-time

#pcgaming #steam #steamdeck


nostr:npub1vh5prhjnk2rs8nwgdek5jqlhgm553tl4jq22zaxlpmxnsg2uj2kq22kvhm Definitely cursed.


nostr:npub1hkk7qu6k5v70ssa00576qwa3tecx8d9arrwagn0fc64xmngyupgq68lv3a Cool! I still have the Mega Drive one. It was built really well from what I remember.


nostr:npub1u74jjcsytda5cs58jg5uaqlqxfgns589ecmdd9q26pu7nlvv8d5qkejlgv Had a great time! And the map updates are really good. Played a lot on the new Italy, where the new connection between the underpass/alley helps with the flow immensely too in DM.


Did end up playing some last night! Had to pass -sdlaudiodriver pipewire to get audio on Deck and played a few rounds of deathmatch :cocomonkey:


My old CS:GO achievements are still cached. I think I got some of these on release day. RIP!

https://media.idtech.space/media/2b19006e3a2f34cacad80767c3071b773de22c5ea7bbf54ca83584a27eb1c4e6.png


Looks like Sourcemod (server addon) is being updated to support :cs2: Counter-Strike 2 as well, definitely gonna keep tabs on that https://github.com/alliedmodders/hl2sdk/pull/125

#pcgaming #steam #source2


nostr:npub12na3t5lz2rtlh4l8z3c49yh46e6la9flxg92xdusvcnxkysuvfuqqanpsu nostr:npub1d8069sxctv7t3seq9f8t42a0vhpmmje3770mwxnw87skxw5ca36sz266fd What hardware are you running on?


nostr:npub1d8069sxctv7t3seq9f8t42a0vhpmmje3770mwxnw87skxw5ca36sz266fd Good to know! I just heard the news and just couldn’t contain my excitement. Saluting you all.


Loading :cs2: Counter-Strike 2 on my :steamdeck: Deck right now, will probably play some later tonight!

#pcgaming #steam #source2 #steamdeck


nostr:npub1hkl57kues9fpagyutlq0rr97ke63gmzs2cmaeeywnlgw4t5arl5qcsrgsc Since it was gonna bite me soon enough anyway I went ahead and cleaned some logs. 2 GB gained from that alone :/


I got my remaining system storage hovering at around 200 MB for the past few weeks. That number feels so much smaller than it used to be 💀


Running a very leaky and prone to crash engine build the past couple of days, but still having fun with everything I'm working on :U1f913-frogNerd:


Saw some tadpoles at this pond today, as well as some tiny lizards. Today was good

https://media.idtech.space/media/d33e393a00914daa74c79ed942f5b7664551d511a7b37357af6f4cd348f866a6.jpg


nostr:npub1y6h26zsyatp9n8ve4zevdczhrdqdfnq2pfrfqsry8qswvdnyw4hs5kfmdq Do you at least get more of the daytime to yourself?


nostr:npub1glfxsf5enjk9yfpjpfm06uvjnytkv27x3hfgzdlnxa8c52uuvpzs3r8rww And to those yearning for Source Engine entity classes being re-implemented - you’re getting that stuff too.

https://media.idtech.space/media/ba60bd51983d28c102b6d2fc84f1ed9660686efdb835949c1a0fd113aad84d71.webm


My dorky ass talking like a robot today. I apologize.