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Notes by da8e783a | export

 The Space-Moo-Moos infiltrated the #SteamDeck ! ♥ (a colleague tested by running it in the browser)

https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/170/080/145/169/272/original/5e2fb79df7c11ac7.png 
 nostr:npub1mst0nnx7sv24qadxw5xvfxug72huzh4r67h9wtvn2ehpy6s9yz4sajsw7h What is that font? 
 @de22920b It's "8-Bit Operator+ (Regular)". But in the Web-Version, it's replaced by something else. Not sure why. I guess...no...I have no idea :D

https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/128/096/420/171/774/original/26e469364c1e2cf9.png 
 This time with sound!
Also, new VFX for: mine & alien explosion and new vfx the engine and "loot appears".
#gamedev #indiedev #realtimevfx #vfx #godot #godotengine #VampireSurvivors

https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/128/036/860/706/574/original/0fde9868ec9ca60f.mp4 
 nostr:npub1mst0nnx7sv24qadxw5xvfxug72huzh4r67h9wtvn2ehpy6s9yz4sajsw7h 1st one. Sometimes 2nd one.... 
 @de22920b Haha, I admit that I change my mind also on a daily basis about it. Maybe it has something to do how the moon stands :D 
 Are you naming your #gamedev stuff 
TYPE_USECASE
or
USECASE_TYPE
?  
Example1 (all enemies are sorted below each other):
enemy_01_explosion_01
enemy_02_charge_02
or
Example2 (all explosions are sorted below each other):
explosion_01_enemy_01
explosion_02_player_01
...