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Notes by Alex Darby // darbotron🛹 | export

 @eb948c00 yeeeah. I would be surprised if whoever wrote that understood what they were doing.
Really that code is just doing...

MyScaryClass::someFunction()

static class functions are exactly like "regular" C style functions - there's no hidden / implicit this pointer passed to it.

afiak the whole null pointer bit basically does nothing other than scope the (static) function to class so the compiler can resolve it - honestly, I'm surprised it complies though! 
 gamedevs of the mastodon - I saw a post a while back from someone who had made their own UE5 "super minimal tutorial game" sample project on github & now I can't find it... 
Anyone have a link?
(boosts appreciated!) 
â–² â–¼
 after many years of custom engines, I was cooking up a prototype in Unity, but now I'm considerin... 
 @eb948c00 I've always wanted to write my own engine (outside of work I mean) and though all this Unity nonsense is a good reason to seriously think about again, I imagine I'll probably just move over to UE.
I've made most of my income over the last decade by porting Unity games from PC to console & it seems that's in just as much demand with UE games (though I might need to get an even beefier PC first).