nostr:npub1jeqcnv0u9nyz8vjknegr2p62f54hfm3v9srudwq4rzarz4tqwk7qlujglm
> "A few days ago, someone asked me in what way console gaming is seen as more regarded than PC gaming—and, in my view, undeservedly so."
> "Here’s an example. Do a search for a book about PC gaming, you won’t find much on Amazon. Sure, you’ll find lots of books on how to build a PC for gaming, but not a whole lot about actual PC gaming. You know, the games made for PC."
My hypothesis: game consoles are locked-down platforms owned by the corporations that also publish games. Because they are locked down, they are easier to control, which makes it easier to exploit their customers (e.g. profiling for ad sales, games as a service, forbidding the transfer of games they purchased to other people, etc.). Therefore consoles are probably considerably more profitable for the game publishers than PCs which are not as strictly locked-down, (or not at all locked down, such as on Linux PCs).
So the profit motive is to emphasize console gaming over PC gaming, to get more people interested in buying locked-down games and making themselves more easily exploited by the game publishing corporations.