{ "name": "Blood Lance", "desc": "{c_label}Essence Cost:{/c} {c_resource}{Resource Cost}{/c}\r\n{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}\r\n{/if}Throw a blood lance that lingers in an enemy for {c_number}{buffduration:LANCED}{/c} seconds, dealing {c_number}{payload:DAMAGE}{/c} damage to the enemy and all other lanced enemies.", "rankup_desc": "\r\n{icon:bullet,1.2} Damage {icon:arrow,1.2} {c_number}{payload:DAMAGE}{/c}", "Buff7_Name": "Blood Lance Upgrade", "Buff7_Description": "{c_important}Blood Lance{/c} costs less Essence and you gain Attack Speed", "Mod2_Description": "{c_important}Blood Lance{/c} pierces through enemies who are currently lanced, dealing {c_number}[{SF_14} * 100|%|]{/c} reduced damage to subsequent enemies after the first.", "Mod2_Name": "Enhanced Blood Lance", "Mod1_Description": "After casting {c_important}Blood Lance{/c} {c_number}{SF_10}{/c} times, your next cast of {c_important}Blood Lance{/c} is guaranteed to {c_important}{u}Overpower{/u}{/c} and spawns a {c_important}{u}Blood Orb{/u}{/c} under the first enemy hit.", "Mod1_Name": "Supernatural Blood Lance", "Mod0_Description": "While at least {c_number}{SF_12}{/c} targets or a Boss are affected by {c_important}Blood Lance{/c}, you gain {c_number}[{SF_13} * 100|%+|]{/c} Attack Speed and {c_important}Blood Lance's{/c} Essence cost is reduced by {c_number}{SF_11}{/c}.", "Mod0_Name": "Paranormal Blood Lance" }