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 nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 out of curiosity, what's the low level, high performance way to draw a ton of sprites?

Usually the answers to these things are "get the hardware to do it" but if the hardware is expecting textured triangles in 3d space, is that really the best way to do things?