*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 3:
With a quick thinking, you decide to use your musical talents to charm the goblins. You begin to play a mesmerizing melody on your lute, filling the air with enchanting notes. The goblins pause, their hostile expressions softening as they become entranced by your music.
1. Seize the opportunity to sneak past the goblins while they are charmed.
2. Offer the goblins a deal in exchange for safe passage.
3. Continue playing your music, hoping to keep the goblins under your spell.
Choose your next move carefully, for the goblins' enchantment may not last forever.