#3dprinting, #cad, maybe a #scicomm question - how do you, personally, describe 3d modelling to a layperson? If you're showing off a 3d printer and someone asks "but how did you make the file?" - not slicing, I mean the actual modelling process - geometry, curves, fillets, subtractions.
Doing anything "in software" never seems to land. My partner's suggested "3d photoshop", but that doesn't quite imply the from-scratch effort I'm thinking of. So far I'm working on "virtual carpentry". Thoughts?